Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
/plugin marketplace add MRCalderon3D/everything-game-dev-codenpx agentmods add plugins/mrcalderon3d/everything-game-dev-code/marketplacegit clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-codeGrade A, and why
everything-game-dev-code scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "everything-game-dev-code",
"slug": "everything-game-dev-code",
"display_name": "Everything Game Dev Code",
"summary": "A universal game development scaffold for Claude Code with layered rules, agents, skills, commands, hooks, contexts, and isolated engine packs for Unity, Unreal, and Godot.",
"source": {
"source": "github",
"repo": "your-org/everything-game-dev-code",
"branch": "main"
},
"categories": [
"game-development",
"ai-development-workflows",
"unity",
"unreal",
"godot"
],
"files": {
"plugin": ".claude-plugin/plugin.json",
"root_memory": "CLAUDE.md",
"global_agents": "AGENTS.md"
},
"install": {
"recommended_profile": "preproduction-only",
"available_profiles": [
"preproduction-only",
"unity-mobile-f2p",
"unreal-console-aaa",
"godot-indie-2d",
"unity-multiplayer"
]
},
"engines": [
"unity",
"unreal",
"godot"
],
"capabilities": [
"planning",
"game-design-documentation",
"technical-design",
"testing-and-qa",
"performance-budgeting",
"release-readiness",
"liveops"
]
}
What ships with it
1 file beside marketplace.json in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 48 lines scan A b222fd35ab10
everything-game-dev-code is a plugin published in the GitHub repository MRCalderon3D/everything-game-dev-code (80 stars, last pushed 12d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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