Integrate external/internal providers through stable adapter contracts and resilience controls. Use when adding or auditing provider APIs, normalizing data contracts, defining fallback behavior, or validating provider integration readiness before release.
Optimize and validate slot/casino RTP against explicit targets using simulation evidence. Use when defining RTP targets per mode, tuning paytables and feature frequencies, validating convergence from simulation runs, comparing theoretical vs empirical RTP, or preparing release sign-off with pass/fail thresholds.
Design, audit, and tune casino game math for Stake-style game pipelines. Use when defining mode math, paytables, reel strips, feature frequencies, RTP/volatility/hit-rate targets, book weights, max-win controls, simulation plans, or release sign-off evidence.
Design, mix, and integrate slot game audio including ambient loops, spin sounds, win celebrations, and feature music. Use when defining audio assets, tuning volume levels, synchronizing sound with animations, or validating audio loop seamlessness.
Design, review, and harden slot feature mechanics from product idea to implementation-ready behavior spec. Use when defining feature triggers, state transitions, retrigger rules, multipliers, respins, bonus entry/exit flow, mechanic sequencing, anti-loop constraints, or pre-implementation mechanic validation.
Design and execute test plans for slot games covering math correctness, UI logic, performance, and compliance. Use when validating game rules, running regression tests, verifying error handling, checking jurisdiction constraints, or preparing release sign-off reports.
Build scalable slot UI production systems with shared components, state patterns, and release quality controls. Use when structuring slot UI architecture, component libraries, interaction contracts, or validating production UI readiness across titles.
Design and implement visual effects for slot games using shaders, particle systems, and sprite animations. Use when defining big win sequences, feature transitions, symbol animations, or optimizing VFX performance for mobile devices.
End-to-end Stake game development workflow for math, RGS contract, frontend playback, and compliance gating. Use when building or updating Stake games, defining game modes and RTP targets, validating generated books/index metadata, validating event streams, integrating frontend event playback, implementing RGS…
Architect Stake platform integration layers across services, contracts, and release workflows. Use when defining platform boundaries, service contracts, compliance-aware architecture decisions, or validating integration readiness for Stake-aligned systems.
Scale game studio delivery systems across teams, pipelines, and release cadences. Use when designing team topology changes, pipeline throughput improvements, cross-team dependency governance, or operational maturity gates for scaling production.
Design telemetry and analytics systems for reliable KPI tracking and decision support. Use when defining event schemas, metric derivations, analytics pipelines, anomaly checks, or validating telemetry coverage for product releases.
Define turbo/quick spin behavior, timings, and UI rules for slot games. Invoke when implementing fast spin modes, stop/skip behavior, or spin-speed UX standards.
Design, review, and validate slot game UI/UX flows for desktop and mobile play. Use when defining control hierarchy, spin-state UX, bet/balance presentation, modal interactions, responsive layouts, accessibility constraints, animation-feedback timing, or release readiness checks for slot user experience contracts.
Design retention-focused UX systems for games with measurable engagement impact. Use when defining habit loops, friction reduction patterns, re-engagement flows, or validating UX retention hypotheses against explicit success metrics.
Integrate, validate, and harden WebAssembly modules in frontend/backend application pipelines. Use when wiring WASM build artifacts with JS/TS loaders, validating module/loader contracts, checking init symbols and runtime assumptions, triaging WASM loading failures, or preparing release sign-off for wasm bundle…
Claude Code instructions for egorfedorov/Soloboard, covering soloboard — autonomous development orchestrator, what is this, quick install, or: bash /path/to/soloboard/install.sh /path/to/project and how it works.