Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine --skill slot-ui-studiogit clone --depth 1 https://github.com/egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-EngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/egorfedorov/slot-casino-game-developer-skills-for-stake-engine/slot-ui-studio)<a href="https://agentmods.dev/skills/egorfedorov/slot-casino-game-developer-skills-for-stake-engine/slot-ui-studio"><img src="https://agentmods.dev/badge/skills/egorfedorov/slot-casino-game-developer-skills-for-stake-engine/slot-ui-studio/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/egorfedorov/slot-casino-game-developer-skills-for-stake-engine/slot-ui-studio"><img src="https://agentmods.dev/badge/skills/egorfedorov/slot-casino-game-developer-skills-for-stake-engine/slot-ui-studio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.00324 |
| Opus 5 | $0.00023 | $0.00162 |
| Sonnet 5 | $0.00009 | $0.00065 |
| Haiku 4.5 | $0.00005 | $0.00032 |
Grade A, and why
slot-ui-studio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
No licence file
A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 52 lines · 45 tokens per session scan A 34724db5d98d
slot-ui-studio is a skill published in the GitHub repository egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine (59 stars, last pushed 6mo ago), with no licence file. It adds 45 tokens to every session and 324 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
roblox-ui
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames…
game-ui-ux
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…
ux-review
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
unity-inspector
Advise on Unity Inspector authoring UX.
threejs-game-ui-designer
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
User Research
A comprehensive skill for user research — covering research methods, interview techniques, participant recruitment, synthesis, insight generation, readout formats, and continuous discovery habits. From early generative research to evaluative usability testing.