gamedev-skills

60 mods across 1 repository, 755 stars between them.

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update…

755 8d ago A 92 tokens original Apache-2.0

unity-input-system

50

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps…

755 8d ago A 83 tokens original Apache-2.0

unity-navmesh

51

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent…

755 8d ago A 86 tokens original Apache-2.0

unity-physics

52

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce…

755 8d ago A 82 tokens original Apache-2.0

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO…

755 8d ago A 79 tokens original Apache-2.0

unity-tilemap-2d

54

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity…

755 8d ago A 96 tokens original Apache-2.0

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT/BB assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController…

755 8d ago A 87 tokens original Apache-2.0

unreal-blueprints

56

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other…

755 8d ago A 86 tokens original Apache-2.0

unreal-cpp-gameplay

57

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the…

755 8d ago A 105 tokens original Apache-2.0

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA/IMC assets, binding in C++ or Blueprints, or when the user mentions Enhanced…

755 8d ago A 94 tokens original Apache-2.0

unreal-niagara

59

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS/NE assets, spawning a Niagara system at runtime, setting User parameters, or when…

755 8d ago A 85 tokens original Apache-2.0

unreal-packaging

60

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content…

755 8d ago A 89 tokens original Apache-2.0