jasonkneen

77 mods across 7 repositories, 2.4k stars between them.

jasonkneen/tiny-world-builder

Skill Claude CodeCodex

Use when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots localStorage into tinyworld-defaults.json. Also covers the inline-script regex gotcha that has burned us twice.

1.5k 2d ago A 63 tokens AGPL-3.0

tinyworld-settings

26

jasonkneen/tiny-world-builder

Skill Claude CodeCodex

Use when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility.

1.5k 2d ago A 32 tokens AGPL-3.0

tinyworld-shader-fx

27

jasonkneen/tiny-world-builder

Skill Claude CodeCodex

Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js and engine/landscape/.js, and the procedural-noise toolkit.

1.5k 2d ago A 71 tokens AGPL-3.0

jasonkneen/tiny-world-builder

Skill Claude CodeCodex

Use when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.

1.5k 2d ago A 39 tokens AGPL-3.0

jasonkneen/tiny-world-builder

Skill Claude CodeCodex

Use when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like height/detail growth.

1.5k 2d ago A 44 tokens AGPL-3.0

tinyworld-visual-qa

34

jasonkneen/tiny-world-builder

Skill Claude CodeCodex

Use when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser.

1.5k 2d ago A 33 tokens AGPL-3.0

tinyworld-webxr

35

jasonkneen/tiny-world-builder

Skill Claude CodeCodex

Use when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

1.5k 2d ago A 32 tokens AGPL-3.0

jasonkneen/tiny-world-builder

Instructions file CodexOpenCode

AGENTS.md instructions for jasonkneen/tiny-world-builder, covering agents.md, project shape, repo-local skills, house style and mental model.

1.5k 2d ago A 2,585 tokens AGPL-3.0

kiro-marketplace

37

jasonkneen/kiro

Plugin Claude Code

Plugin marketplace listing 1 plugin: kiro-spec-driven.

743 7mo ago A tokens not measured original MIT

kiro

38

jasonkneen/kiro

Plugin Claude Code

Spec-driven development methodology for Claude Code. Provides skills for requirements engineering (EARS format), design documentation, task breakdown, AI prompting strategies, quality assurance, and troubleshooting.

743 7mo ago A tokens not measured original MIT

jasonkneen/kiro

Command

Create comprehensive steering documents for a development project based on the project type and requirements.

743 7mo ago A 0 tokens original MIT

ai-prompting

41

jasonkneen/kiro

Skill Claude CodeCodex

Effective communication strategies for AI-assisted development. Learn context-first prompting, phased interactions, iterative refinement, and validation techniques to get better results from Claude and other AI coding assistants.

743 7mo ago A 39 tokens original MIT

jasonkneen/kiro

Skill Claude CodeCodex

Create comprehensive steering documents for development projects. Generates project-specific standards, git workflows, and technology guidelines in .kiro/steering/ directory.

743 7mo ago A 35 tokens original MIT

jasonkneen/kiro

Skill Claude CodeCodex

Transform approved requirements into comprehensive technical designs. Define system architecture, component interactions, data models, and interfaces to create a blueprint for implementation.

743 7mo ago A 31 tokens original MIT

quality-assurance

44

jasonkneen/kiro

Skill Claude CodeCodex

Comprehensive testing and validation strategies for spec-driven development. Learn phase-specific validation techniques, quality gates, and testing approaches to ensure high-quality implementation.

743 7mo ago A 33 tokens original MIT

jasonkneen/kiro

Skill Claude CodeCodex

Transform vague feature ideas into clear, testable requirements using EARS format. Capture user stories, define acceptance criteria, identify edge cases, and validate completeness before moving to design.

743 7mo ago A 39 tokens original MIT

jasonkneen/kiro

Skill Claude CodeCodex

Systematic three-phase approach to feature development using Requirements, Design, and Tasks phases. Transforms vague feature ideas into well-defined, implementable solutions that reduce ambiguity, improve quality, and enable effective AI collaboration.

743 7mo ago A 46 tokens original MIT

task-breakdown

47

jasonkneen/kiro

Skill Claude CodeCodex

Convert technical designs into actionable, sequenced implementation tasks. Create clear coding tasks that enable incremental progress, respect dependencies, and provide a roadmap for systematic feature development.

743 7mo ago A 36 tokens original MIT

troubleshooting

48

jasonkneen/kiro

Skill Claude CodeCodex

Diagnose and resolve common issues during spec-driven development and implementation. Learn strategies for handling spec-reality divergence, dependency blocks, unclear requirements, and other execution challenges.

743 7mo ago A 37 tokens original MIT