input-review
25MRCalderon3D/everything-game-dev-code
Command Claude Code
Review input handling, device coverage, buffering, and control responsiveness from an engine-neutral perspective.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review input handling, device coverage, buffering, and control responsiveness from an engine-neutral perspective.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Capture and summarize project learnings worth preserving.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Design or revise level flow, beats, pacing, and encounter structure.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Create a concise live operations brief for an event, offer, patch, or campaign.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review localization readiness for text, UI expansion, locale risks, and translation workflow.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Define or review memory budgets, ownership, and key memory risks.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Create or revise a milestone plan with goals, dependencies, risks, and exit criteria.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review multiplayer architecture, authority, sync, and failure handling.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Design or revise onboarding, tutorials, and first-session learning flow.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Coordinate multiple agents to solve a complex cross-discipline task.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Generate patch notes for internal, QA, or player-facing use.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Define or review performance budgets, profiling priorities, and target constraints.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Plan implementation before changing code or content.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Synthesize playtest findings into decisions, risks, and follow-up actions.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Design or review procedural generation systems, seeds, constraints, and validation gates.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Build a QA plan, matrix, and exit criteria for the selected scope.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Design or revise quest structure, objectives, gating, and state flow.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Plan or execute a focused cleanup that reduces technical debt safely.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Run a release readiness review with blockers, waivers, and go/no-go signals.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review save/load architecture, persistence risks, and migration concerns.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Generate a Unity Editor script that populates a scene with GameObjects, attaches scripts, wires inspector references, and saves — making the game immediately playable.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Create a new reusable game development skill from a proven pattern.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Apply test-driven development or regression-driven implementation for the current task.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Create or update a technical design document for the selected feature or system.