README
01MRCalderon3D/everything-game-dev-code
Command Claude Code
This folder maps Claude-facing command use to the shared /commands layer.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
MRCalderon3D/everything-game-dev-code
Command Claude Code
This folder maps Claude-facing command use to the shared /commands layer.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review accessibility coverage for input, readability, audio, and difficulty options against design intent.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review animation implementation, state machines, transitions, and gameplay readability.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review 2D art assets for naming, resolution, atlas config, animation, tilemap rules, and placeholder readiness.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review 3D art assets for export conventions, rigs, animation clips, materials, lighting, and LOD compliance.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Functional audio review for implementation, mix coverage, clarity, and player feedback.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Classify bugs, assign severity and priority, and propose next actions.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review the current state against certification and platform compliance expectations.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Design or revise combat rules, variables, readability, and tuning direction.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Activate a project phase context and align agents, commands, and priorities to it.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Design or revise dialogue structure, branching, variables, and the content pipeline for conversations.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Design or review the economy, sinks, faucets, rewards, and balance assumptions.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Turn repeated solutions and project lessons into reusable skills or patterns.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Build a complete game from idea to playable build, executing every phase end-to-end.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review moment-to-moment feedback, response timing, and juice so core actions feel readable and satisfying.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Create or update the Game Design Document for the current feature, system, or project.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Generate real game assets — images, textures, skyboxes, 3D models, SFX, music, voice, and intro/cinematic video — from text prompts via the generative provider registry.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Diagnose and resolve Godot export, script, or project configuration issues.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Generate placeholder textures, scenes, 3D primitive meshes, and audio stubs for a Godot project so the game is visually testable before final assets exist.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review a Godot project for structure, architecture, maintainability, and risk.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Audit Godot scenes, nodes, autoloads, and scene composition patterns.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Set up or normalize a Godot project according to the scaffold rules.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review input handling, device coverage, buffering, and control responsiveness from an engine-neutral perspective.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Capture and summarize project learnings worth preserving.