MRCalderon3D/everything-game-dev-code
Command Claude Code
Define events, schemas, questions, KPIs, and validation for telemetry.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Define events, schemas, questions, KPIs, and validation for telemetry.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review internal tooling, editor workflows, and automation quality.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review UI visual assets for naming, 9-slice config, atlas packing, theme consistency, and animation conventions.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review menus, HUD, navigation, and player flow from a UX perspective.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Diagnose and resolve Unity build, editor, package, or configuration issues.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Generate placeholder sprites, 3D primitives, prefabs, and audio stubs for a Unity project so the game is visually testable before final assets exist.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review a Unity project for structure, architecture, maintainability, and risk.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Audit Unity scenes, prefabs, serialized references, and scene flow patterns.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Set up or normalize a Unity project according to the scaffold rules.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Audit Unreal Blueprints, graph structure, ownership, and maintainability.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Diagnose and resolve Unreal build, packaging, plugin, or configuration issues.
MRCalderon3D/everything-game-dev-code
Command Claude Code
Review an Unreal project for structure, architecture, maintainability, and risk.