Unity-Technologies

53 mods across 2 repositories, 666 stars between them.

ui

49

Unity-Technologies/unity-agent-plugin

Skill Claude CodeCodex

Unity UI expert for menus, HUDs, screens, panels, buttons, labels, and all visual interface elements. Handles questions about UI in scenes or prefabs (how many elements, what exists, structure analysis), styling changes (colors, borders, backgrounds, fonts, spacing, rounded corners), layout adjustments, and UI…

10 7d ago A 0 tokens

unity-cli

50

Unity-Technologies/unity-agent-plugin

Skill Claude CodeCodex

Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing scene or asset files. Also install, upgrade or uninstall…

10 7d ago A 136 tokens

Unity-Technologies/unity-agent-plugin

Skill Claude CodeCodex

Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry, or choosing which packages a game needs by genre, platform…

10 7d ago A 122 tokens

urp-postprocessing

52

Unity-Technologies/unity-agent-plugin

Skill Claude CodeCodex

Sets up, configures, and debugs URP post-processing effects using the Volume framework. Use when the user asks about bloom, tonemapping, color adjustments, depth of field, vignette, motion blur, or other Volume overrides in a URP project.

10 7d ago A 58 tokens

Unity-Technologies/unity-agent-plugin

Skill Claude CodeCodex

Use when the user wants to review or validate a Unity 6+ URP ScriptableRendererFeature that uses the Render Graph API. Checks for correctness issues - resource wiring, material binding, execution structure, descriptor usage, global resource exposure, and Render Graph best practices.

10 7d ago A 54 tokens