Agent
A game-character planning role for creating non-player characters, protagonists, villains, and other fictional characters with appearances, personalities, and backstories.
Agent
A game-character planning role for creating non-player characters, protagonists, villains, and other fictional characters with appearances, personalities, and backstories.
Agent
A game creative director and producer agent that sets the overall direction of a game's story and coordinates the work of different team members.
Agent
A game-writing agent for creating conversations between characters and other in-game text. It writes dialogue, interaction lines, task instructions, interface text, and sound-effect prompts.
Agent
A game-design agent that plans how a game plays and how its systems fit together. It covers rules, gameplay loops, difficulty progression, and player interactions.
Agent
A game narrative-design agent for creating stories, scripts, plot lines, character arcs, and emotional experiences.
Agent
A game-design agent for planning quest systems, including objectives, steps, rewards, triggers, and branching choices.
Agent
A development agent that follows test-driven development, or TDD, and asks a person to check visual results. TDD means writing tests as part of the development cycle before or alongside implementation.
Agent
A game-world planning role for defining a fictional setting’s history, culture, geography, politics, peoples, and magic or technology rules.