deepelementlab/saddle

A collaboration paradigm-driven development framework.

5Stars on the repository
21Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

deepelementlab/saddle

Agent

An agent role for breaking down requirements, setting priorities, defining acceptance criteria, and aligning work with business value.

5 4mo ago A 0 tokens original MIT

clawteam-qa

02

deepelementlab/saddle

Agent

A testing and quality-assurance agent for defining test strategies, regression checklists, defect severity, and acceptance quality gates. Regression testing checks that existing behaviour still works after changes.

5 4mo ago A 0 tokens original MIT

deepelementlab/saddle

Agent

An agent role for implementing backend services, data models, stable interfaces, and observability. Observability means making a system’s behavior visible through logs, metrics, or traces.

5 4mo ago A 0 tokens original MIT

deepelementlab/saddle

Agent

A frontend-development agent responsible for user interaction, application state, performance, and consistent behavior. Frontend code is the part of an application that users see and operate.

5 4mo ago A 0 tokens original MIT

deepelementlab/saddle

Agent

A system-architecture role focused on dividing system boundaries, defining module agreements, planning for growth, and managing technical risks.

5 4mo ago A 0 tokens original MIT

clawteam-team-lead

06

deepelementlab/saddle

Agent

A team-lead agent for coordinating several roles on a software project. Its description says it aligns technical decisions, keeps work moving, and checks delivery quality.

5 4mo ago A 0 tokens original MIT

deepelementlab/saddle

Agent

An interaction-design agent for planning how people move through a product or task. It considers the main flow, system states, error paths, feedback, and accessibility.

5 4mo ago A 0 tokens original MIT

deepelementlab/saddle

Agent

A user-interface design agent focused on how screens are structured, how components are grouped, visual density, consistent themes, and readability.

5 4mo ago A 0 tokens original MIT