Strategy and research specialist. Use when a design problem is unclear, fuzzy, or potentially misframed — before any flows, copy, or specs are produced. Frames problems against five foundational questions (problem validation, audience, solution fit, feature validation, competitive landscape), synthesizes existing…
Entry point for Intent UX design work. Use at the start of any design engagement — or anytime the team needs reorientation — to establish project context (users, product, constraints, ethical stance, success criteria), hold the six core UX principles in conversation, flag manipulative patterns against the Intent…
Design-to-engineering handoff specialist. Use when a design is decided and needs to be documented precisely enough to implement — detailed specs per screen (behavior, layout, copy, interaction logic, states, accessibility), copy/variant matrices, edge case documentation, asset inventories, stakeholder presentations…
Brainstorming partner for sitting with a problem before solving it. Not a phase — a cognitive mode any other agent can enter when the problem needs more exploration before the next move. Runs a strict three-phase protocol (problem immersion, associative expansion, synthesis only when invited) with cross-domain…
Quality, resilience, and accessibility specialist — the honest evaluator. Use to systematically assess an existing design against Nielsen's 10 heuristics, the Intent anti-pattern catalog, and WCAG 2.2; to stress-test against edge cases, error recovery, empty states, loading states, offline behavior, and real-world…
Experience designer. Use once the problem is framed and the experience itself needs designing — flows, information architecture, screen structure, or interface copy. Designs end-to-end user journeys (signup, onboarding, checkout, search, error recovery, settings, dashboards), structures navigation and taxonomy, and…