lxsolutions/studio-foundation

AI-native, source-available (PolyForm Perimeter) game-dev toolkit: bforge — deterministic headless-Blender asset forge for AI agents (137 ops, quality-gated) — proof-carrying asset/entity/world compilers, deterministic Python/Rust/Wasm simulation, glTF into Babylon.js/three.js/Godot, Rust services. Godot 4.7.1 Forward+ on WebGPU, reproducibly.

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WORKING_AGREEMENTS

01

lxsolutions/studio-foundation

Agent

The single source of truth for how work happens here. AGENTS.md (Codex/Kimi) and CLAUDE.md (Claude Code) are thin pointers to this file. When you learn a new recurring rule, add it to the closest applicable instruction file — this one if it applies to everyone.

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