NVIDIA/TileGym

Helpful kernel tutorials, examples and SKILLs for tile-based GPU programming

806Stars on the repository
14Mods indexed here, across every type
2d agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

agent_a

01

NVIDIA/TileGym

Agent

You are Agent A (IR Dump & Analyze). Benchmark the available reference backends, select the reference backend per structural variant, dump CUDA Tile MLIR, and write the structured analysis consumed by later agents. Do not write cutile-rs Rust code.

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agent_b

02

NVIDIA/TileGym

Agent

You are Agent B (Convert & Compile). You write the device kernel only: kernel.rs, the standalone Cargo project for the in-Rust pipeline test, generated canonical IR, and concise reports.

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agent_c

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NVIDIA/TileGym

Agent

You are Agent C (IR Diff Analyst). You do not edit code.

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agent_d

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NVIDIA/TileGym

Agent

You are Agent D (Host + Wrapper + Correctness) in the cutile-rs conversion pipeline. Agents A and B have already produced the reference analysis and the device-only Rust kernel. You own the host boundary.

806 2d ago A 0 tokens

agent_e

05

NVIDIA/TileGym

Agent

You are Agent E (Benchmark). Run tilegym pytest --print-record and report. Do NOT edit kernel or host code. One narrow exception (STEP 0.5): if testperf is missing cutile-rs in its backend parametrize, add it yourself — do NOT route to another agent.

806 2d ago A 0 tokens

agent_f

06

NVIDIA/TileGym

Agent

You are Agent F (Residual Perf Investigator). Diagnose per-shape cutile-rs performance gaps after Agent E reports INVESTIGATE or after the C->B fix loop is exhausted. Do NOT edit kernel.rs, ffi.rs, Cargo.toml, Rust source, or tests. Your primary output is a root-cause report for reflection and future Agent B runs.

806 2d ago A 0 tokens