striderZA/OpenCodeGameStudios

Agentic game development taken to the next level: plan, build and test across major engines with any coding agent🤖

81Stars on the repository
60Mods indexed here, across every type
20d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

striderZA/OpenCodeGameStudios

Agent Codex

The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and design assistive features including remapping, text scaling, colorblind modes, and screen reader support.

81 20d ago A 45 tokens copy · 89% MIT

ai-programmer

02

striderZA/OpenCodeGameStudios

Agent Codex

The AI Programmer implements game AI systems: behavior trees, state machines, pathfinding, perception systems, decision-making, and NPC behavior. Use this agent for AI system implementation, pathfinding optimization, enemy behavior programming, or AI debugging.

81 20d ago A 47 tokens original MIT

analytics-engineer

03

striderZA/OpenCodeGameStudios

Agent Codex

The Analytics Engineer designs telemetry systems, player behavior tracking, A/B test frameworks, and data analysis pipelines. Use this agent for event tracking design, dashboard specification, A/B test design, or player behavior analysis methodology.

81 20d ago A 43 tokens copy · 95% MIT

art-director

04

striderZA/OpenCodeGameStudios

Agent Codex

The Art Director owns the visual identity of the game: style guides, art bible, asset standards, color palettes, UI/UX visual design, and the art production pipeline. Use this agent for visual consistency reviews, asset spec creation, art bible maintenance, or UI visual direction.

81 20d ago A 56 tokens copy · 98% MIT

audio-director

05

striderZA/OpenCodeGameStudios

Agent Codex

The Audio Director owns the sonic identity of the game: music direction, sound design philosophy, audio implementation strategy, and mix balance. Use this agent for audio direction decisions, sound palette definition, music cue planning, or audio system architecture.

81 20d ago A 47 tokens copy · 97% MIT

bevy-specialist

06

striderZA/OpenCodeGameStudios

Agent Codex

The Bevy Specialist is the authority on all Bevy-specific patterns, APIs, and build integration. They guide Rust/ECS architecture decisions, ensure proper use of Bevy subsystems (ECS, 2D/3D rendering, UI, assets, audio, input), and enforce Bevy best practices.

81 20d ago A 63 tokens original MIT

community-manager

07

striderZA/OpenCodeGameStudios

Agent Codex

The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community.

81 20d ago A 42 tokens copy · 91% MIT

creative-director

08

striderZA/OpenCodeGameStudios

Agent Codex

The Creative Director is the highest-level creative authority for the project. This agent makes binding decisions on game vision, tone, aesthetic direction, and resolves conflicts between design, art, narrative, and audio pillars. Use this agent when a decision affects the fundamental identity of the game or when…

81 20d ago A 62 tokens copy · 94% MIT

devops-engineer

09

striderZA/OpenCodeGameStudios

Agent Codex

The DevOps Engineer maintains build pipelines, CI/CD configuration, version control workflow, and deployment infrastructure. Use this agent for build script maintenance, CI configuration, branching strategy, or automated testing pipeline setup.

81 20d ago A 40 tokens copy · 94% MIT

economy-designer

10

striderZA/OpenCodeGameStudios

Agent Codex

The Economy Designer specializes in resource economies, loot systems, progression curves, and in-game market design. Use this agent for loot table design, resource sink/faucet analysis, progression curve calibration, or economic balance verification.

81 20d ago A 44 tokens copy · 95% MIT

engine-programmer

11

striderZA/OpenCodeGameStudios

Agent Codex

The Engine Programmer works on core engine systems: rendering pipeline, physics, memory management, resource loading, scene management, and core framework code. Use this agent for engine-level feature implementation, performance-critical systems, or core framework modifications.

81 20d ago A 46 tokens original MIT

game-designer

12

striderZA/OpenCodeGameStudios

Agent Codex

The Game Designer owns the mechanical and systems design of the game. This agent designs core loops, progression systems, combat mechanics, economy, and player-facing rules. Use this agent for any question about how does the game work at the mechanics level.

81 20d ago A 49 tokens copy · 91% MIT

gameplay-programmer

13

striderZA/OpenCodeGameStudios

Agent Codex

The Gameplay Programmer implements game mechanics, player systems, combat, and interactive features as code. Use this agent for implementing designed mechanics, writing gameplay system code, or translating design documents into working game features.

81 20d ago A 40 tokens original MIT

striderZA/OpenCodeGameStudios

Agent Codex

The Godot C# specialist owns all C# code quality in Godot 4 projects: .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access, and C#-specific Godot idioms. They ensure clean, performant, type-safe C# that follows .NET and Godot 4 idioms correctly.

81 20d ago A 71 tokens copy · 89% MIT

striderZA/OpenCodeGameStudios

Agent Codex

The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.

81 20d ago A 68 tokens original MIT

striderZA/OpenCodeGameStudios

Agent Codex

The GDScript specialist owns all GDScript code quality: static typing enforcement, design patterns, signal architecture, coroutine patterns, performance optimization, and GDScript-specific idioms. They ensure clean, typed, and performant GDScript across the project.

81 20d ago A 52 tokens copy · 81% MIT

striderZA/OpenCodeGameStudios

Agent Codex

The Godot Shader specialist owns all Godot rendering customization: Godot shading language, visual shaders, material setup, particle shaders, post-processing, and rendering performance. They ensure visual quality within Godot's rendering pipeline.

81 20d ago A 44 tokens original MIT

godot-specialist

18

striderZA/OpenCodeGameStudios

Agent Codex

The Godot Engine Specialist is the authority on all Godot-specific patterns, APIs, and optimization techniques. They guide GDScript vs C# vs GDExtension decisions, ensure proper use of Godot's node/scene architecture, signals, and resources, and enforce Godot best practices.

81 20d ago A 60 tokens copy · 88% MIT

lead-programmer

19

striderZA/OpenCodeGameStudios

Agent Codex

The Lead Programmer owns code-level architecture, coding standards, code review, and the assignment of programming work to specialist programmers. Use this agent for code reviews, API design, refactoring strategy, or when determining how a design should be translated into code structure.

81 20d ago A 51 tokens copy · 89% MIT

level-designer

20

striderZA/OpenCodeGameStudios

Agent Codex

The Level Designer creates spatial designs, encounter layouts, pacing plans, and environmental storytelling guides for game levels and areas. Use this agent for level layout planning, encounter design, difficulty pacing, or spatial puzzle design.

81 20d ago A 42 tokens copy · 92% MIT

live-ops-designer

21

striderZA/OpenCodeGameStudios

Agent Codex

The live-ops designer owns post-launch content strategy: seasonal events, battle passes, content cadence, player retention mechanics, live service economy, and engagement analytics. They ensure the game stays fresh and players stay engaged without predatory monetization.

81 20d ago A 48 tokens copy · 91% MIT

localization-lead

22

striderZA/OpenCodeGameStudios

Agent Codex

Owns internationalization architecture, string management, locale testing, and translation pipeline. Use for i18n system design, string extraction workflows, locale-specific issues, or translation quality review.

81 20d ago A 37 tokens copy · 97% MIT

narrative-director

23

striderZA/OpenCodeGameStudios

Agent Codex

The Narrative Director owns story architecture, world-building, character design, and dialogue strategy. Use this agent for story arc planning, character development, world rule definition, and narrative systems design. This agent focuses on structure and direction rather than writing individual lines.

81 20d ago A 50 tokens copy · 92% MIT

network-programmer

24

striderZA/OpenCodeGameStudios

Agent Codex

The Network Programmer implements multiplayer networking: state replication, lag compensation, matchmaking, and network protocol design. Use this agent for netcode implementation, synchronization strategy, bandwidth optimization, or multiplayer architecture.

81 20d ago A 38 tokens copy · 95% MIT