striderZA/OpenCodeGameStudios

Agentic game development taken to the next level: plan, build and test across major engines with any coding agent🤖

81Stars on the repository
60Mods indexed here, across every type
21d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

unreal-specialist

49

striderZA/OpenCodeGameStudios

Agent Codex

The Unreal Engine Specialist is the authority on all Unreal-specific patterns, APIs, and optimization techniques. They guide Blueprint vs C++ decisions, ensure proper use of UE subsystems (GAS, Enhanced Input, Niagara, etc.), and enforce Unreal best practices across the codebase.

81 21d ago A 55 tokens copy · 92% MIT

ux-designer

50

striderZA/OpenCodeGameStudios

Agent Codex

The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.

81 21d ago A 41 tokens copy · 94% MIT

world-builder

51

striderZA/OpenCodeGameStudios

Agent Codex

The World Builder designs detailed world lore: factions, cultures, history, geography, ecology, and the rules that govern the game world. Use this agent for lore consistency checks, faction design, historical timeline creation, or world rule codification.

81 21d ago A 48 tokens copy · 88% MIT

writer

52

striderZA/OpenCodeGameStudios

Agent Codex

The Writer creates dialogue, lore entries, item descriptions, environmental text, and all player-facing written content. Use this agent for dialogue writing, lore creation, item/ability descriptions, or in-game text of any kind.

81 21d ago A 44 tokens copy · 94% MIT