architect
01Agent
Software architecture specialist for system design, scalability, and technical decision-making. Use PROACTIVELY when planning new features, refactoring large systems, or making architectural decisions.
A fork of everything-claude-code that adapts its workflow for UE5 (Unreal Engine), Unity, Cocos, and general programming.
Agent
Software architecture specialist for system design, scalability, and technical decision-making. Use PROACTIVELY when planning new features, refactoring large systems, or making architectural decisions.
Agent
A build-error repair assistant focused on making a project compile successfully with no language-server errors. Language-server errors are editor-style diagnostics such as invalid types, missing names, or unresolved imports.
Agent
Expert code review specialist. Proactively reviews code for quality, security, and maintainability. Use immediately after writing or modifying code. MUST BE USED for all code changes.
Agent
Documentation and codemap specialist. Use PROACTIVELY for updating codemaps and documentation. Runs /update-codemaps and /update-docs, generates docs/CODEMAPS/, updates READMEs and guides.
Agent
Analyze and improve the local agent harness configuration for reliability, cost, and throughput.
Agent
Operate autonomous agent loops, monitor progress, and intervene safely when loops stall.
Agent
Expert planning specialist for complex features and refactoring. Use PROACTIVELY when users request feature implementation, architectural changes, or complex refactoring. Automatically activated for planning tasks.
Agent
Dead code cleanup and consolidation specialist. Use PROACTIVELY for removing unused code, duplicates, and refactoring. Runs analysis tools (knip, depcheck, ts-prune) to identify dead code and safely removes it.
Agent
Background agent that analyzes session observations to detect patterns and create instincts. Uses Haiku for cost-efficiency. v2.1 adds project-scoped instincts.