Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/adilkalam/orca/motion-designgit clone --depth 1 https://github.com/adilkalam/orcaWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00032 | $0.02090 |
| Opus 5 | $0.00016 | $0.01045 |
| Sonnet 5 | $0.00006 | $0.00418 |
| Haiku 4.5 | $0.00003 | $0.00209 |
Grade A, and why
motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/motion-design — Motion/Animation Pipeline
Heavy orchestrator. Use this for real motion work. For a light pass, the user calls /refine --animate instead.
Load the motion craft context (every invocation)
Load these skills — the hub for the aesthetic, the motion skills for the craft spine — before any analysis or work:
Skill("impeccable-hub")— the single home for the aesthetic (theinterfaces-that-feelfelt-state baseline — emotional register, earned emotion, physical-world vocabulary — plus the voice anchors, banned rules, preferences, detector contract). This is what binds the aesthetic by construction; do not skip it — this command exists because the felt-state baseline was previously disconnected from motion work.Skill("animation-engineering")— Emil Kowalski's craft spine (custom easing, durations, press states, invisible details).Skill("motion-design-principles")— three-tier routing + composition rules + anti-patterns.- If the target mentions scroll, scroll-driven, parallax-distance, pin, scrub, or smooth-scroll: also
Skill("lenis-integration").
The hub points to the canonical motion refs (~/.claude/docs/concepts/design-contract/banned/motion-suddenness.md, ~/.claude/docs/concepts/design-contract/preferences/motion-references.md, ~/.claude/docs/concepts/design-contract/voice-anchors.md); read them when you reach for the corresponding move. This file carries zero copies of those rules (#POISON_PATH re-inlining).
The shared design lane (how motion feel is judged)
Motion work is gated by the one shared lane, defined once at ~/.claude/docs/reference/design-lane.md — never re-described here (#POISON_PATH duplication; copy-pasting the lane's steps is exactly what bloated this file). The lane is: the orchestrator (this main thread) binds typed FORBIDDEN/FORWARD constraints via a cognition checkpoint and records the returned ids to {current-project}/.orca/orchestration/phase_state.json → planning.bound_constraint_ids → spawns Agent(design-builder) to produce the artifact under those ids → spawns Agent(design-validator) (fresh context) which returns GATE_VERDICT: PASS|BLOCK → branches (PASS hands back; BLOCK loops the builder with the findings, MAX N=2, then escalates to the user).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 105 lines · 32 tokens per session scan A f235b39e22ee
motion-design is a command published in the GitHub repository adilkalam/orca (2 stars, last pushed 1mo ago), licensed MIT. It adds 32 tokens to every session and 2,090 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other commands, from other repositories
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stt
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audition-voices
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status
Show 3d-design team status and recent activity.
music-suno-prompt
Grounded Suno prompt synthesis from local knowledge corpus + persona canon + label canon. No vibes-prompting.
develop-image-prompt.eval
Generates a detailed image generation prompt from a document or content description. Good output: a prompt that is specific, visual, non-abstract, includes style/composition/lighting guidance, and is calibrated to the specified dimensions and style options.