Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/educlopez/ui-craft/animategit clone --depth 1 https://github.com/educlopez/ui-craftWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00050 | $0.00525 |
| Opus 5 | $0.00025 | $0.00262 |
| Sonnet 5 | $0.00010 | $0.00105 |
| Haiku 4.5 | $0.00005 | $0.00052 |
Grade A, and why
animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Add or fix animations in $ARGUMENTS. Load the ui-craft skill.
Step 1 — Decision Ladder: run the Decision Ladder from references/motion.md first. Anything that fails it gets removed, not improved.
Step 2 — Pick the library:
- If user opted into a stack during Discovery → read
references/stack.md. Use the matching section (Motion, GSAP, or Three.js). Never mix libraries on the same property. - Otherwise → CSS transitions /
@keyframes/animation-timeline: view()only.
Step 3 — Apply motion budget:
| Element | Budget |
|---|---|
| Color/opacity | 100-150ms |
| Small UI (tooltips, dropdowns) | 150-200ms |
| Medium UI (modals, panels) | 200-300ms |
| Large UI (page transitions, drawers) | 300-400ms |
Exit ≈ 75% of entrance duration (shorter, same ease-out — or a flatter tail like cubic-bezier(0.4, 0, 1, 1) for a softer exit). Never ease-in on UI (see references/motion.md). cubic-bezier(0.22, 1, 0.36, 1) is a safe spring-like default.
Step 4 — Multi-stage sequences → read ../examples/animation-storyboard.md. Stagger 30-80ms, not 200ms.
Step 5 — Respect the knobs:
MOTION_INTENSITY ≤ 3→ hover states only, no entrances, no scroll-triggered.MOTION_INTENSITY 4-7→ standard entrances + hover, one scroll reveal max per section.MOTION_INTENSITY 8+→ scroll-linked, page transitions, magnetic cursor OK (still honor reduced-motion).
Output: edit code directly. After each file, print the Review Format table. Flag any animation you removed and why.
Next step: /polish — the compound details around the motion you just added (rung 1).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 36 lines · 50 tokens per session scan A 5d1b2347de43
animate is a command published in the GitHub repository educlopez/ui-craft (298 stars, last pushed 14d ago), licensed MIT. It adds 50 tokens to every session and 525 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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