stack

A command that preloads documentation for every plugin in a known Minecraft game-mode stack. A stack is the standard group of plugins used for a particular server type or game mode.

In plain words
What is it for?
Use it to prepare local documentation for a complete game-mode setup before configuring or troubleshooting its plugins.
Why use it?
It avoids loading plugin documentation one item at a time and shows which stack plugins are not yet available in the local library.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/teddy563/mcwrench/stack
Clone the repo
git clone --depth 1 https://github.com/Teddy563/mcwrench
Per session 17 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 187 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00017 $0.00187
Opus 5 $0.00009 $0.00093
Sonnet 5 $0.00003 $0.00037
Haiku 4.5 $0.00002 $0.00019

Measured yesterday against content hash a4d18b500489, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

stack scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/stack.md · 16 lines

What it actually says

Pre-load the docs for a whole gamemode stack at once. Run:

node "${CLAUDE_PLUGIN_ROOT}/scripts/learn-stack.mjs" $ARGUMENTS

It reads skills/learn-plugin-docs/library/stacks.json, pins each plugin via learn-docs <slug> --pin (tolerant of per-plugin failures), and --list shows the known gamemodes.

After it runs, summarise which plugins are now local, note any stack plugins not in the library yet, then hand off to the gamemode-stacks skill for that archetype. Do not invent config keys.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 16 lines · 17 tokens per session scan A a4d18b500489

Subscribe to this mod's changes

stack is a command published in the GitHub repository Teddy563/mcwrench (1 stars, last pushed 8d ago), licensed MIT. It adds 17 tokens to every session and 187 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.