Borrowing it
Nothing to install: this file belongs to kitepon/rpgdev. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/kitepon/rpgdev/main/AGENTS.mdgit clone --depth 1 https://github.com/kitepon/rpgdevWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/kitepon/rpgdev/agents-md)<a href="https://agentmods.dev/instructions/kitepon/rpgdev/agents-md"><img src="https://agentmods.dev/badge/instructions/kitepon/rpgdev/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/kitepon/rpgdev/agents-md"><img src="https://agentmods.dev/badge/instructions/kitepon/rpgdev/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.12518 | $0.12518 |
| Opus 5.5 | $0.05007 | $0.05007 |
| Sonnet 5.5 | $0.02504 | $0.02504 |
| Haiku 4.5 | $0.01252 | $0.01252 |
Grade B, and why
rpgdev AGENTS.md scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Reads agent configuration directoriesmediumAgent snooping
.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.
`~/.claude/settings.json`(**ユーザー全体の `settings.local.json` は Claude Code に読まれない**=v0.6.0 のバグ。v0.6.1 で修正)。 How it starts
The opening of the file, as written. The whole thing — 387 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
This file provides guidance to AI coding agents (Codex, Claude Code, and others) when working with code in this repository.
概要
RPGDev は Codex / Claude Code の Hook イベントを、小さな RPG 風デスクトップ
ウィンドウの演出に変換するツール。モンスターはツール使用ごとに一定確率で出現する
ランダムエンカウントで、ツール利用が攻撃になる。撃破条件は出現時に紐づいた TODO の
有無で変わる(攻撃5回/ターン終了で討伐、または紐づき TODO の完了で討伐)。TODO は
クエスト一覧として表示しつつ、紐づきエンカウントの討伐トリガーにもなる。
macOS / Windows(WSL2 含む)対応、Node 20+、全体が ESM
("type": "module")。JS のビルド/バンドル工程はなく、TypeScript も使っていない。
デスクトップ窓だけがプラットフォーム依存(macOS=Swift+WKWebView / Windows=C# WinForms+WebView2 /
WSL2=Windows ホスト側に interop で同窓を起動 / 素の Linux は窓なし=npm run web)。Windows/WSL2 は
サーバ(ハブ)も窓も Windows ホスト上の単一インスタンスに集約=ハブ1つを Windows ローカルのファイルから起動して
0.0.0.0 で待ち受け(窓は localhost 接続、WSL2 フックはホストの WSL アダプタ IP 経由)、Windows でも WSL2 でも同じ1つの
共有冒険を動かす(セットアップ順非依存。要:WSL→ホスト inbound を許可する標準 Defender + Hyper-V の両層の
ファイアウォール許可規則=rpgdev setup-firewall が適用。標準は RemoteAddress 172.16/12、Hyper-V は WSL vmCreator の既定 Block の例外)。詳細は
docs/02_windows-wsl.md。
文書の入口は docs/00_overview.md。設計正典は
docs/01_design-todo-rpg.md。
RPGDev 固有の検証ルール
RPGDev は macOS デスクトップアプリ / overlay アプリであり、ブラウザアプリではない。
ユーザーが明示的に依頼しない限り、Browser プラグイン、Playwright、ブラウザ表示確認、
npm run web を検証の主経路にしない。UI確認が必要な場合は npm start、
npm run build:desktop、npm run server + RPGDev overlay / デスクトップウィンドウ、
または reducer テストと demo Hook の流れで確認する。/ のフル Web ビューは補助ビューであり、
RPGDev の本体として勝手に扱わない。
コマンド
npm test # node:test の全テストを実行
node --test test/adventure-state.test.mjs # 単一テストファイルを実行
node --test --test-name-pattern "spawns a monster" # 名前で単一テストを実行
npm run server # HTTP サーバのみ起動(ウィンドウなし)
npm run web # サーバ起動 + ブラウザでフル Web ビューを開く
npm start # ビルド + macOS デスクトップウィンドウを起動
npm run build:desktop # Swift ウィンドウのコンパイルのみ(起動しない)
npm run render:bgm # BGM 7トラックを再生成(public/audio の BGM wav)
npm run render:sfx # 攻撃/帰還/被弾の効果音(SFX)を再生成
npm run demo # 起動中のサーバに対して擬似 Hook シーケンスを流す
npm run trace # 演出トレースを解析(二連続/欠落/取りこぼしの検出。docs §10)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -4 lines · -109 tokens per session 0aafbabb1656
- 2mo ago First seen · 391 lines · 12,627 tokens per session scan B 71b77a8f66f5
rpgdev AGENTS.md is an instructions file published in the GitHub repository kitepon/rpgdev (2 stars, last pushed 1mo ago), licensed MIT. It adds 12,518 tokens to every session, about $0.0501 per session on Opus 5.5. A static security scan graded it B with 1 finding (reads agent configuration directories). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
vscode copilot-instructions.md
Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).
deno copilot-instructions.md
Copilot instructions for denoland/deno, covering deno development guide for github copilot, network access, high level overview, key directories and key files to understand first.