slime

A game-like display for a Claude Code session, showing goals, tasks, and token usage as elements of a turn-based role-playing game.

In plain words
What is it for?
Use it to view a status-line dashboard and a browser arena where goals appear as bosses, todos as minions, and the token budget as a resource.
Why use it?
It gives the coding session a visible game interface while leaving the actual coding session unchanged.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add bitqs/Slime
agentmods
npx agentmods add plugins/bitqs/slime/marketplace
Clone the repo
git clone --depth 1 https://github.com/bitqs/Slime

Made for: Claude Code.

Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

slime scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/marketplace.json · 18 lines

What it actually says

{
  "name": "slime",
  "owner": { "name": "qs" },
  "plugins": [
    {
      "name": "slime",
      "source": "./",
      "displayName": "Slime — your coding session as an RPG",
      "description": "Turn your real Claude Code session into a turn-based RPG: a statusline HUD + a PixiJS browser arena render your goals as bosses, your todos as minions, and your token budget as your resource — gamification, hooks, tmux, zero impact on the session.",
      "category": "Learning",
      "homepage": "https://github.com/bitqs/slime",
      "author": { "name": "qs", "url": "https://github.com/bitqs" },
      "license": "MIT",
      "keywords": ["claude-code", "statusline", "hud", "hooks", "gamification", "rpg", "game", "tmux", "token-usage", "pixijs", "fun"]
    }
  ]
}
Files

What ships with it

1 file beside marketplace.json in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 18 lines scan A 3e6c1ae4ea2f

Subscribe to this mod's changes

slime is a plugin published in the GitHub repository bitqs/Slime (1 stars, last pushed 2mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.