onlyworlds-start

An entry guide to OnlyWorlds, a toolkit for organizing worldbuilding notes, manuscripts, folders, and other fictional-world material. It routes each task to the appropriate capability, such as parsing text, checking the schema, linking elements, or managing world data.

In plain words
What is it for?
Use it to organize a world, structure notes, design complex systems, understand an existing setting, look up element types, connect world data, or decide which OnlyWorlds tool to use.
Why use it?
It helps newcomers decide where to begin without requiring an account. It also separates the basic shared format from optional cloud, app, and API features.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/onlyworlds/toolkit/onlyworlds-start
Any agent
npx skills add OnlyWorlds/toolkit --skill onlyworlds-start
Clone the repo
git clone --depth 1 https://github.com/OnlyWorlds/toolkit

Made for: Claude Code, Codex.

Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,199 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00095 $0.01199
Opus 5 $0.00048 $0.00600
Sonnet 5 $0.00019 $0.00240
Haiku 4.5 $0.00010 $0.00120

Measured 2d ago against content hash e0f1a61c0ee1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

onlyworlds-start scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/onlyworlds-start/SKILL.md · 89 lines

How it starts

The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.

OnlyWorlds Start

Route users to the right capability. The toolkit is a general worldbuilding companion: it works on whatever the user has (notes, manuscripts, folders, nothing yet), with no account required. OnlyWorlds is the shared language underneath -- and the optional power layer (cloud world, API, app ecosystem) when they want it.

Quick Reference

User Says Route To
"I have notes/text/docs to structure" project-setup (only if they already have an OnlyWorlds world) → parsing
"I want to organize/manage my world" project-setup → api
"I'm designing a magic system / factions / complex thing" modeling
"I want to build a tool/game with world data" dev
"I need to sync/upload/fetch data" api
"I want to understand/feel/read a world" survey
"Give me a creative brief of my world" survey
"What fields/types exist?" schema
"The schema should have X / propose a change" council
"Are there motions about X?" council
"My elements aren't connected well" link
"I have an Atlas world folder / world files on disk" survey or link (both read folders directly -- no credentials)
"I'm building an AI agent / need world-state or memory for my AI" Read knowledge/ai-builders.md; route to dev or the MCP connect line
"Find orphaned elements / enrich links" link
"What is OnlyWorlds?" Explain below, then ask what they're working on
"Which tool should I use / what exists?" Read knowledge/ecosystem.md, route from its table
"How do Atlas / Obsidian / MCP fit together?" Read knowledge/ecosystem.md
"I found a bug / want a feature in a tool" Point to onlyworlds.com/feedback
"I have an idea for a world" Discuss, then modeling or schema

Process

1. Discover User Situation

Ask: "What brings you here?"

Listen for signals from the routing table above. Don't interrogate — one open question usually reveals the path.

Do not assume the user is a developer. Many users are writers, GMs, hobbyists. Meet them where they are.

Read the full file on GitHub · 89 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 89 lines · 95 tokens per session scan A e0f1a61c0ee1

Subscribe to this mod's changes

onlyworlds-start is a skill published in the GitHub repository OnlyWorlds/toolkit (2 stars, last pushed 1mo ago), licensed MIT. It adds 95 tokens to every session and 1,199 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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