code-review

A code-inspection workflow that reports problems without changing files. Each finding includes the relevant file and line, a severity, and a possible failure scenario.

In plain words
What is it for?
It is for reviewing uncommitted changes, branches, pull requests, commit ranges, selected modules, or code snippets.
Why use it?
It filters out unverified complaints and gives developers evidence they can use to decide what needs fixing.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/progiri/craftlight/code-review
Any agent
npx skills add progiri/craftlight --skill code-review
Clone the repo
git clone --depth 1 https://github.com/progiri/craftlight

Made for: Claude Code, Codex.

Per session 253 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,731 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00253 $0.01731
Opus 5 $0.00127 $0.00865
Sonnet 5 $0.00051 $0.00346
Haiku 4.5 $0.00025 $0.00173

Measured 2d ago against content hash ff41bdfad7fa, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

code-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/craftlight/skills/code-review/SKILL.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

code-review — review without edits

Three principles on top of the shared ones: (1) a review reads and proves but doesn't edit; (2) every finding is a file:line proof plus a failure scenario; (3) a false positive costs more than a missed nit — it burns trust in the whole report, so the unproven doesn't go into the report.

Not for this skill: "do/fix/add" — that's task; a known breakage whose cause is unknown → debug; "how does this work" and onboarding docs — codebase-reverse-engineering. Fixing what's found is task again: the review hands it the findings as a checklist.

Step 0. The review object

Determine the object with cheap commands (git status/diff/log, gh pr view/diff); an object explicitly named by the user beats the defaults:

  • the uncommitted diff — the default, if there is one: staged + unstaged + untracked non-ignored files (git status --short, not a bare git diff — a new file is often the riskiest part of a change, and git diff is blind to it);
  • a branch against its base (merge-base with main/master);
  • a PR — gh pr diff;
  • a range of commits;
  • a module/files or a snippet from the chat — an audit of code without a diff.

Exclude generated and vendored files (lock files, dist/build, snapshots, minified) right away: they aren't reviewed line by line, they're mentioned in one line. Then announce the object and size with the junk already removed: Object: branch task/search against main — 7 files, ~240 lines. No diff and no object named → one concrete question.

The craftlight block upsert (reference and procedure — skills/task/templates/CLAUDE-block.md) rides with the only file this skill ever writes — the Full-mode report. Express writes nothing → it must not edit the user's CLAUDE.md; a review is atomic, and an interrupted one is re-run rather than resumed (no resume machinery — the deliberate exception in the family). The one exception: a compact-tripwire draft report (Status: draft, full.md) — after the reset, finish its missing passes instead of re-running the done ones.

Read the full file on GitHub · 62 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 62 lines · 253 tokens per session scan A ff41bdfad7fa

Subscribe to this mod's changes

code-review is a skill published in the GitHub repository progiri/craftlight (5 stars, last pushed 8d ago), licensed MIT. It adds 253 tokens to every session and 1,731 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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