team

A skill for coordinating an AgentTeam, a group of coding agents assigned to one project.

In plain words
What is it for?
Start or stop team mode, turn a goal into assigned tasks, launch specialists in parallel, pause before dispatch when needed, and manage team projects.
Why use it?
It organizes the project manager and specialist agents, keeps track of the active team session, and supports questions, reviews, and follow-up work.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/richardlemmon/agentteam/team
Any agent
npx skills add RichardLemmon/AgentTeam --skill team
Clone the repo
git clone --depth 1 https://github.com/RichardLemmon/AgentTeam

Made for: Claude Code, Codex.

Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,035 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00058 $0.02035
Opus 5 $0.00029 $0.01018
Sonnet 5 $0.00012 $0.00407
Haiku 4.5 $0.00006 $0.00203

Measured yesterday against content hash cab19fddf074, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

team scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to team — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/team/SKILL.md · 241 lines

How it starts

The opening of the file, as written. The whole thing — 241 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/team — AgentTeam Orchestrator

Parse the user's input to determine the mode:

Team Mode State

Team mode uses a state file at ~/.claude/.agent-team-active to maintain session continuity. When this file exists, ALL user messages are routed through this skill automatically (via CLAUDE.md rule).

The state file is JSON:

{
  "project_id": "uuid",
  "project_name": "My Project"
}

Mode Detection

First, check if ~/.claude/.agent-team-active exists:

  • If it exists AND args start with --stopExit Team Mode (delete the file, display "Exited team mode.", STOP)
  • If it exists AND no explicit /team invocation (i.e., this was auto-routed by CLAUDE.md) → Continuation Mode
  • If it exists AND user explicitly typed /team with new args → proceed to normal mode detection below (the new command takes priority)

Then for explicit /team invocations:

  1. If args start with --projectsProject Management Mode
  2. If args contain --stopExit Team Mode (delete state file, display "Exited team mode.", STOP)
  3. If args contain --review → set REVIEW_MODE=true, strip the flag, remaining text is the goal
  4. If args have text (after flag removal) → Fast Lane Mode with that text as the goal
  5. If no args → Conversational Mode — list projects with numbered selection, then ask for goal

Project Management Mode (--projects)

Parse the subcommand after --projects:

  • No subcommand → call list_projects via MCP, display with numbered selection grouped by status:
📁 Projects:

   Active
   [1] <name>     (<date>)
   [2] <name>     (<date>)

   Paused
   [3] <name>     (<date>)

   Archived
   [4] <name>     (<date>)

Type a number to focus the team on that project, or /team <goal> to start a new one.

If the user responds with a number, load that project's summary via get_project_summary and ask: "What would you like the team to do on this project?"

If empty: "No projects found."

  • active / paused / archived / closed → call list_projects with status filter, display the same format but only the matching group.

Read the full file on GitHub · 241 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 241 lines · 58 tokens per session scan A cab19fddf074

Subscribe to this mod's changes

team is a skill published in the GitHub repository RichardLemmon/AgentTeam (0 stars, last pushed 4mo ago), licensed MIT. It adds 58 tokens to every session and 2,035 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to team, differing in 0 lines, and is treated as a copy.

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