xcode-makefiles

A Makefile and script toolkit for building, running, testing, cleaning, and diagnosing existing iOS or macOS Xcode projects from the command line. It keeps each agent's build files and logs in separate folders.

In plain words
What is it for?
Use it to install or upgrade command-line build tooling in an Xcode project, run an iOS app in a simulator or a macOS app, run tests, clean builds, diagnose problems, and manage agent-specific files.
Why use it?
It removes repeated manual Xcode setup and helps prevent different coding agents from overwriting each other's build data. It also provides repeatable local commands for project work.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/robertguss/claude-code-toolkit/xcode-makefiles
Any agent
npx skills add robertguss/claude-code-toolkit --skill xcode-makefiles
Clone the repo
git clone --depth 1 https://github.com/robertguss/claude-code-toolkit

Made for: Claude Code, Codex.

Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00052 $0.00450
Opus 5 $0.00026 $0.00225
Sonnet 5 $0.00010 $0.00090
Haiku 4.5 $0.00005 $0.00045

Measured 2d ago against content hash e5bc8d79168b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

xcode-makefiles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 12 executable files (scripts/install.sh, scripts/move_to_trash.sh, scripts/render_template.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mobile-app-dev/ios-mac-app-creator/xcode-makefiles/SKILL.md · 66 lines

What it actually says

Xcode Makefiles

Overview

Paul Solt [email protected] Version: 0.9.8

Install a focused Makefile + scripts toolkit into an existing or newly scaffolded Xcode project.

Canonical conventions:

  • AGENT_NAME is the only agent env var.
  • Per-agent paths live under build/:
    • build/DerivedData/<AGENT_NAME>
    • build/logs/<AGENT_NAME>
    • build/cache/<AGENT_NAME>
    • build/tmp/<AGENT_NAME>

Install

skills/xcode-makefiles/scripts/install.sh \
  --project-dir /path/to/project \
  --app-name WalkTrack \
  --platform ios

Common flags:

  • --project-dir PATH required
  • --mode install|upgrade default install
  • --dry-run preview changes only

Toolkit flags:

  • --app-name NAME required
  • --platform ios|macos required
  • --sim-name NAME optional, defaults to auto for iOS
  • --namespace NAME optional, installs Makefile.NAME and scripts/NAME/

Installed scripts include:

  • scripts/atomic_commit.sh
  • scripts/xcbuild.sh
  • scripts/resolve_agent_name.sh
  • scripts/resolve_sim_destination.sh
  • scripts/diagnose.sh
  • scripts/run_app_macos.sh
  • scripts/run_app_ios_sim.sh
  • scripts/clean.sh
  • scripts/move_to_trash.sh

Targets

Installed Make targets are intentionally minimal:

  • make diagnose
  • make build
  • make test
  • make run
  • make build-and-run
  • make build-and-run-background
  • make clean
  • make agent-verify
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 66 lines · 52 tokens per session scan A e5bc8d79168b

Subscribe to this mod's changes

xcode-makefiles is a skill published in the GitHub repository robertguss/claude-code-toolkit (108 stars, last pushed 24d ago), licensed MIT. It adds 52 tokens to every session and 450 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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