build-project

A tool that builds a target code project into an OpenTaint project model. The model is a structured representation that OpenTaint uses for analysis.

In plain words
What is it for?
Use it when OpenTaint needs a new model of a project, following the build system and programming-language instructions detected from the project.
Why use it?
It creates a fresh analysis model and resolves the project's build and dependency requirements, preventing outdated model files from affecting results.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/seqra/opentaint/build-project
Any agent
npx skills add seqra/opentaint --skill build-project
Clone the repo
git clone --depth 1 https://github.com/seqra/opentaint

Made for: Claude Code, Codex.

Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,002 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00023 $0.01002
Opus 5 $0.00012 $0.00501
Sonnet 5 $0.00005 $0.00200
Haiku 4.5 $0.00002 $0.00100

Measured 2d ago against content hash c59cfbeeeed3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

build-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/build-project/SKILL.md · 77 lines

How it starts

The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill: Build Project

Turn a target project into an opentaint project model: run the project's build, resolve its dependencies if needed. The build tool, toolchain, and scope flags are language-specific — detect the target language from the project's build files, then read the matching references/<language>.md and follow its numbered steps, which key to the ones below.

Inputs

Provided by the caller, fall back to the default value when omitted. Ask back only when a required input is missing and has no sensible default

  • project-root (optional) — root of the target project. Opentaint keeps all analysis artifacts under the fixed <project-root>/.opentaint/ directory, so every .opentaint/... path below resolves there. Default: current directory
  • build-hints (optional) — anything known about how this project builds: required toolchain version, modules/profiles to enable, project-specific build approach and so on

Workflow

1. Reset the output

Delete any existing .opentaint/project first, so files from an old model can't bleed into the new one

2. Identify the build

Determine how the project builds — its build tool, or whether it ships pre-compiled artifacts

3. Enable all modules

Re-enable every module the project disables so their code lands in the model, then build with them included. Enabling a disabled module is a config edit, not a source change, so the model still represents the current commit. If a specific module cannot be made to compile after reasonable effort, exclude only that one. Report which modules were enabled and which (if any) were excluded.

4. Autobuilder — the primary path

opentaint compile <project-root> -o .opentaint/project

opentaint compile runs the project's real build, so it resolves the full dependency graph and the actual module reactor automatically — no hand-listing of dependencies or scope. Set the build toolchain the project needs first. Use this path almost always.

Feedback loop: a failure here is almost always a fixable build problem, not grounds to leave this path — and the autobuilder's wrapper message is terse, so don't judge fixability from it. Reproduce the project's own build directly to surface the real error, fix it, then re-run opentaint compile.

Read the full file on GitHub · 77 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 77 lines · 23 tokens per session scan A c59cfbeeeed3

Subscribe to this mod's changes

build-project is a skill published in the GitHub repository seqra/opentaint (149 stars, last pushed 4d ago), licensed Apache-2.0. It adds 23 tokens to every session and 1,002 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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