hardware

A guide to electronics, embedded computers, circuits, firmware, and the process of bringing a physical board into operation.

In plain words
What is it for?
Use it to choose parts, design circuits and power systems, write embedded firmware, estimate battery life, debug boards, and plan first power-up testing.
Why use it?
It helps catch unsafe component choices, weak power designs, firmware problems, and hardware faults before they become expensive or difficult to diagnose.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/telagod/code-abyss/hardware
Any agent
npx skills add telagod/code-abyss --skill hardware
Clone the repo
git clone --depth 1 https://github.com/telagod/code-abyss

Made for: Claude Code, Codex.

Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 530 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00100 $0.00530
Opus 5 $0.00050 $0.00265
Sonnet 5 $0.00020 $0.00106
Haiku 4.5 $0.00010 $0.00053

Measured 2d ago against content hash b8b9fefce643, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hardware scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/_kernel/hardware/SKILL.md · 38 lines

What it actually says

Hardware — parts, circuits, firmware, bring-up, traps

Rule content lives in the five files below; this SKILL.md only routes (doctrine/04-maintenance.md governs edits to this bundle too).

Route by moment

You are about to… Read (in this folder)
Pick an MCU, module, sensor, or any component; judge a BOM or parts proposal parts.md
Design or review a circuit: power, protection, interfaces, layout concerns circuits.md
Write or review embedded firmware (loops, ISRs, watchdogs, OTA, flash) firmware.md
Debug a physical board, plan first power-up, or validate before shipping bringup.md
Estimate battery life or a power budget ("how long on a 2000mAh cell?") circuits.md §1 + traps.md A5 — peak budgeting, measured charge per duty cycle
Review a hardware project's health; name why a design or process feels fragile traps.md

A new design usually runs parts.mdcircuits.md (power tree first) → firmware.md, with bringup.md §1 consulted BEFORE layout — bring-up is designed, not improvised.

Scope and neighbors

Physical-world engineering judgment. Firmware architecture inherits backend/logic.md (this bundle adds the physics); debugging inherits methods/investigate.md (this bundle adds instruments and the four failure domains); whether to delegate → doctrine.

The stance

The physical world is analog, undocumented, and expensive to iterate: derate, measure, and design for bring-up — and treat every datasheet as a contract whose real terms are in the footnotes (parts.md §4). One honest limit governs all debugging here: the model cannot see the board, so measurements come before theories (bringup.md §4).

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 38 lines · 100 tokens per session scan A b8b9fefce643

Subscribe to this mod's changes

hardware is a skill published in the GitHub repository telagod/code-abyss (240 stars, last pushed 1mo ago), licensed MIT. It adds 100 tokens to every session and 530 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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