Skill Claude CodeCodex
Use when writing libGDX Java/Kotlin code involving HTTP requests, TCP sockets, or Gdx.net. Use when debugging cross-platform networking, response threading issues, or choosing between libGDX Net and third-party HTTP libraries.
Skill Claude CodeCodex
Use when writing libGDX Java/Kotlin code involving HTTP requests, TCP sockets, or Gdx.net. Use when debugging cross-platform networking, response threading issues, or choosing between libGDX Net and third-party HTTP libraries.
Skill Claude CodeCodex
Use when writing libGDX Java/Kotlin code involving 2D or 3D particle effects — ParticleEffect, ParticleEffectPool, ParticleEmitter, particle loading, AssetManager integration, blend functions, or the 3D particle system (ParticleSystem, BillboardParticleBatch). Use when debugging frozen particles, compounding scale…
Skill Claude CodeCodex
Use when writing libGDX Java/Kotlin code involving Scene2D UI — Stage, Table layout, Skin, widgets (Label, TextButton, TextField, CheckBox, Slider, SelectBox, ScrollPane, Dialog, Window), input handling (ClickListener, ChangeListener, InputListener), Actions animations, or InputMultiplexer. Use when debugging UI not…
Skill Claude CodeCodex
Use when writing libGDX Java/Kotlin code involving ShaderProgram, GLSL shaders, custom SpriteBatch shaders, Mesh rendering, or uniform/attribute setup. Use when debugging black screen, white screen, shader compilation errors, or "works on desktop but broken on phone" issues.
Skill Claude CodeCodex
Use when writing libGDX Java/Kotlin code involving Tiled maps — TmxMapLoader, TiledMap, TiledMapTileLayer, OrthogonalTiledMapRenderer, object layers, MapProperties, unitScale, or collision extraction from map data. Use when debugging wrong tile positions, missing layers, object coordinate issues, or map not rendering.
Skill Claude CodeCodex
Use when writing Java code using Universal Tween Engine (package aurelienribon.tweenengine, version 6.3.3) — Tween.to, Tween.from, Tween.set, Tween.call, Tween.mark, Timeline.createSequence, Timeline.createParallel, TweenAccessor, TweenManager, TweenCallback, easing equations (Quad, Cubic, Back, Elastic, Bounce…