Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-particlesgit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-particles)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-particles"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-particles/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-particles"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-particles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00081 | $0.03642 |
| Opus 5 | $0.00041 | $0.01821 |
| Sonnet 5 | $0.00016 | $0.00728 |
| Haiku 4.5 | $0.00008 | $0.00364 |
Grade A, and why
libgdx-particles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 317 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX Particle Effects
Quick reference for libGDX particle systems. Covers 2D ParticleEffect/ParticleEmitter/ParticleEffectPool, AssetManager loading, blend function management, and the 3D particle system (g3d.particles).
2D ParticleEffect
com.badlogic.gdx.graphics.g2d.ParticleEffect implements Disposable.
Loading
ParticleEffect effect = new ParticleEffect();
// From loose image files (images directory):
effect.load(Gdx.files.internal("explosion.p"), Gdx.files.internal("particles"));
// ^ effect file ^ directory containing particle images
// From TextureAtlas:
effect.load(Gdx.files.internal("explosion.p"), myAtlas);
// From TextureAtlas with prefix:
effect.load(Gdx.files.internal("explosion.p"), myAtlas, "fx_");
The second parameter to load(FileHandle, FileHandle) is the images directory, NOT the effect file's parent. A common mistake is passing "" — use Gdx.files.internal("") for project root.
File format is .p (plain text), created by the Particle Editor tool.
Core Lifecycle
effect.start(); // starts all emitters
effect.setPosition(x, y); // set position on all emitters
// In render():
effect.update(Gdx.graphics.getDeltaTime());
effect.draw(batch); // param type is Batch (interface), not SpriteBatch
// Or combined:
effect.draw(batch, delta); // calls update(delta) then draw(batch)
if (effect.isComplete()) { ... } // true when ALL emitters are complete
effect.reset(); // kills particles, resets scaling, restarts
effect.dispose(); // only frees textures if loaded from directory (not atlas)
Key Methods
| Method | Signature | Notes |
|---|---|---|
start() |
void |
Starts all emitters. Does NOT kill existing particles. |
reset() |
void |
Kills all particles, resets scale to 1.0, restarts all emitters. |
reset(boolean) |
void reset(resetScaling) |
If false, preserves current scale. |
reset(boolean, boolean) |
void reset(resetScaling, start) |
Full control: reset scale + auto-start. |
update(float) |
void update(delta) |
Must call every frame or particles freeze. |
draw(Batch) |
void draw(batch) |
Draws all emitters. |
draw(Batch, float) |
void draw(batch, delta) |
Combined update + draw. |
isComplete() |
boolean |
True when ALL emitters are complete. |
allowCompletion() |
void |
Tells all continuous emitters to finish gracefully. |
setPosition(float, float) |
void setPosition(x, y) |
Sets on all emitters. Call every frame if following entity. |
setFlip(boolean, boolean) |
void setFlip(flipX, flipY) |
Flips all emitters. |
flipY() |
void |
Convenience for vertical flip. |
setDuration(int) |
void setDuration(millis) |
Sets duration in milliseconds on ALL emitters. Forces continuous=false. |
getEmitters() |
Array<ParticleEmitter> |
Direct access to emitter array. |
findEmitter(String) |
ParticleEmitter |
Returns first emitter with matching name, or null. |
preAllocateParticles() |
void |
Pre-allocates particle arrays in all emitters. |
getBoundingBox() |
BoundingBox |
Enclosing box for all emitters. |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 317 lines · 81 tokens per session scan A 4924746ba3aa
libgdx-particles is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 81 tokens to every session and 3,642 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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