libgdx skills

28 tagged libgdx, measured the same way as everything else here.

Browse within: claude-code-skills 28java 28

libgdx-2d-rendering

01

kyu-n/gdx-claude-skills

Skill Claude CodeCodex

Use when writing libGDX Java/Kotlin code involving 2D rendering — SpriteBatch, ShapeRenderer, Texture, TextureRegion, TextureAtlas, Camera, Viewport, draw ordering, blending, or screen clearing. Use when debugging rendering artifacts, missing sprites, stretched graphics, or begin/end errors.

4 6mo ago A 70 tokens original MIT

kyu-n/gdx-claude-skills

Skill Claude CodeCodex

Use when writing libGDX Java/Kotlin code involving AssetManager — loading assets (Texture, TextureAtlas, Sound, Music, BitmapFont, Skin, Model, TiledMap, ParticleEffect, ShaderProgram, I18NBundle), async loading screens, reference counting, screen transitions, custom loaders, or FreeType font loading via AssetManager.…

4 6mo ago A 100 tokens original MIT

kyu-n/gdx-claude-skills

Skill Claude CodeCodex

Use when writing libGDX Java/Kotlin code involving text rendering (BitmapFont, GlyphLayout, BitmapFontCache), NinePatch scalable graphics, DistanceFieldFont, or color markup language. Use when debugging wrong text position, blurry scaled fonts, text measurement, or NinePatch stretching issues.

4 6mo ago A 66 tokens original MIT