Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-assetmanagergit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-assetmanager)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-assetmanager"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-assetmanager/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-assetmanager"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-assetmanager.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00100 | $0.03991 |
| Opus 5 | $0.00050 | $0.01996 |
| Sonnet 5 | $0.00020 | $0.00798 |
| Haiku 4.5 | $0.00010 | $0.00399 |
Grade A, and why
libgdx-asset-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 402 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX AssetManager
Quick reference for com.badlogic.gdx.assets.AssetManager. Covers loading, retrieval, disposal, reference counting, loading screens, parameters, custom loaders, and error handling.
Core Concepts
load() queues an asset. Nothing is loaded until update() or finishLoading() is called.
load() → queues request
update() → processes one step per call, returns true when ALL done
finishLoading() → blocks until ALL queued assets are loaded
finishLoadingAsset(name) → blocks until ONE specific asset is loaded, returns it
get() → retrieves a loaded asset (throws if not loaded)
unload() → decrements ref count, disposes at zero
dispose() → disposes ALL assets and kills the executor
There is no loadSync() method. Do not invent one.
Constructors
AssetManager manager = new AssetManager(); // InternalFileHandleResolver, all default loaders
AssetManager manager = new AssetManager(resolver); // custom resolver, all default loaders
AssetManager manager = new AssetManager(resolver, false); // custom resolver, NO default loaders
Loading Assets
// Queue assets (nothing loaded yet)
manager.load("texture.png", Texture.class);
manager.load("atlas.atlas", TextureAtlas.class);
manager.load("click.wav", Sound.class);
manager.load("theme.mp3", Music.class);
manager.load("font.fnt", BitmapFont.class);
manager.load("ui.json", Skin.class);
// With parameters
TextureLoader.TextureParameter param = new TextureLoader.TextureParameter();
param.minFilter = TextureFilter.Linear;
param.magFilter = TextureFilter.Linear;
param.genMipMaps = true;
manager.load("texture.png", Texture.class, param);
Retrieving Assets
// After loading is complete:
Texture tex = manager.get("texture.png", Texture.class);
// Without type (unchecked cast — less safe):
Texture tex = manager.get("texture.png");
// Non-throwing variant (returns null if not loaded):
Texture tex = manager.get("texture.png", Texture.class, false);
// Check first:
if (manager.isLoaded("texture.png")) {
Texture tex = manager.get("texture.png", Texture.class);
}
// Get all assets of a type:
Array<Texture> textures = new Array<>();
manager.getAll(Texture.class, textures);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 402 lines · 100 tokens per session scan A c7508805a076
libgdx-asset-manager is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 100 tokens to every session and 3,991 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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