sprite-forge

sprite-forge is a skill for Claude Code from tdimino/claude-code-minoan. It costs 95 tokens per session (2,702 once invoked), scanned A, original, MIT.

A generator for game sprites, SVG characters, ASCII art, animated mascots, and isometric character views. It can also create sprite sheets, which are image grids containing animation frames, with atlas metadata for games.

In plain words
What is it for?
Use it to make pixel-art characters, walk or attack cycles, isometric turnarounds, editable SVG figures, terminal art, and animated mascots.
Why use it?
It brings several common game-art production tasks into defined workflows instead of requiring each asset to be prepared by hand. It can start from an image or a written description.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter. Also seen: mentions subagents.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python3 scripts/isometric_pipeline.py --reference character.png --output-dir ./iso/.

Good fit Use it to make pixel-art characters, walk or attack cycles, isometric turnarounds, editable SVG figures, terminal art, and animated mascots.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/tdimino/claude-code-minoan
agentmods
npx agentmods add skills/tdimino/claude-code-minoan/sprite-forge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprite-forge

README.md
[![agentmods](https://agentmods.dev/badge/skills/tdimino/claude-code-minoan/sprite-forge/github.svg)](https://agentmods.dev/skills/tdimino/claude-code-minoan/sprite-forge)
Your own site
<a href="https://agentmods.dev/skills/tdimino/claude-code-minoan/sprite-forge"><img src="https://agentmods.dev/badge/skills/tdimino/claude-code-minoan/sprite-forge/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sprite-forge

Your own site · 80×15
<a href="https://agentmods.dev/skills/tdimino/claude-code-minoan/sprite-forge"><img src="https://agentmods.dev/badge/skills/tdimino/claude-code-minoan/sprite-forge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,702 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 137
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.02702
Opus 5 $0.00048 $0.01351
Sonnet 5 $0.00019 $0.00540
Haiku 4.5 $0.00010 $0.00270

Measured 6d ago against content hash 42b81e99f816, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

sprite-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 9 executable files (scripts/animation_builder.py, scripts/chroma_key.py, scripts/generate_walk_video.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-media/sprite-forge/SKILL.md · 221 lines

How it starts

The opening of the file, as written. The whole thing — 221 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sprite Forge

Generate game-ready sprites, SVG characters, ASCII art, animated mascots, and isometric turnarounds from images or text descriptions. Five output modes, each with proven pipelines.

When to Use

  • Creating pixel-art characters or converting images to pixel art
  • Generating sprite sheets with walk cycles, idle, attack animations
  • Building 8-way isometric character turnarounds for tactics/RPG games
  • Producing clean, hand-editable SVG characters or icons
  • Converting images to ASCII/Unicode terminal art
  • Animating mascots with GSAP walk, bounce, wave, or typing presets
  • Generating lil-agents macOS dock companion videos

When not to use agents: Each pipeline is sequential — generate image, then process, then stitch. Work directly rather than spawning subagents, because intermediate outputs from one step feed the next. Parallel agents only help when generating multiple independent characters simultaneously.

Quick Start

# Isometric 8-way turnaround from a character image
python3 scripts/isometric_pipeline.py --reference character.png --output-dir ./iso/

# Video walk cycle → game sprite sheet with atlas
python3 scripts/video_to_spritesheet.py --input walk.mp4 --fps 12 --cell-size 64x64 --atlas json

# Image → pixel-art SVG mascot with walk animation
magick input.png -fuzz 15% -trim +repage /tmp/trimmed.png
python3 scripts/pixel_art_generator.py /tmp/trimmed.png --grid 20 --colors 4 --merge --remove-bg -o mascot.svg
python3 scripts/animation_builder.py --preset walk-and-bounce --svg-id mascot

# Image → terminal ASCII art
python3 scripts/image_to_ascii.py input.png --mode color --width 80

# Stitch frames into a sprite sheet with atlas
python3 scripts/stitch_spritesheet.py --input-dir frames/ --cols 8 --atlas json -o sheet.png

# Remove green screen background
python3 scripts/chroma_key.py --input sprite.png --output sprite_alpha.png --despill

Pipeline 1: Isometric Turnaround

Generate an 8-way directional character sprite from a single reference image. Based on chongdashu's FFT-style pipeline (github.com/chongdashu/vibe-isometric-sprites, Mar 2026).

Read the full file on GitHub · 221 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 221 lines · 95 tokens per session scan A 42b81e99f816

Subscribe to this mod's changes

sprite-forge is a skill published in the GitHub repository tdimino/claude-code-minoan (41 stars, last pushed 2d ago), licensed MIT. It adds 95 tokens to every session and 2,702 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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