Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-bitmap-font-textgit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-bitmap-font-text)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-bitmap-font-text"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-bitmap-font-text/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-bitmap-font-text"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-bitmap-font-text.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.04433 |
| Opus 5 | $0.00033 | $0.02217 |
| Sonnet 5 | $0.00013 | $0.00887 |
| Haiku 4.5 | $0.00007 | $0.00443 |
Grade A, and why
libgdx-bitmap-font-text scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 413 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX BitmapFont, Text & NinePatch
Quick reference for BitmapFont text rendering, GlyphLayout measurement, BitmapFontCache, NinePatch, DistanceFieldFont, and color markup. Covers com.badlogic.gdx.graphics.g2d.BitmapFont, GlyphLayout, BitmapFontCache, NinePatch, DistanceFieldFont.
BitmapFont
Pre-rendered font stored as texture(s) + .fnt descriptor. Created with Hiero, BMFont, or at runtime via FreeType (see libgdx-freetype skill).
Default Font
BitmapFont font = new BitmapFont(); // Built-in 15px Liberation Sans
Useful for prototyping only. The default font is bundled in the libGDX JAR.
Constructors
new BitmapFont() // default 15px Liberation Sans
new BitmapFont(boolean flip) // default font, flipped
new BitmapFont(FileHandle fontFile) // load from .fnt
new BitmapFont(FileHandle fontFile, boolean flip)
new BitmapFont(FileHandle fontFile, FileHandle imageFile, boolean flip)
new BitmapFont(FileHandle fontFile, FileHandle imageFile, boolean flip, boolean integer)
new BitmapFont(FileHandle fontFile, TextureRegion region) // custom texture
new BitmapFont(FileHandle fontFile, TextureRegion region, boolean flip)
new BitmapFont(BitmapFontData data, TextureRegion region, boolean integer)
new BitmapFont(BitmapFontData data, Array<TextureRegion> pageRegions, boolean integer)
- flip: If
true, Y=0 is top (top-down coordinates). Defaultfalse(Y-up, libGDX standard). Scene2D uses unflipped fonts. - integer: If
true, positions are rounded to integers to reduce filtering artifacts. Defaulttrue.
draw() Methods — CRITICAL
The y parameter is the top of capital letters (cap height), NOT the baseline, NOT the bottom of text.
// All return GlyphLayout except the GlyphLayout overload which returns void
GlyphLayout draw(Batch batch, CharSequence str, float x, float y)
GlyphLayout draw(Batch batch, CharSequence str, float x, float y,
float targetWidth, int halign, boolean wrap)
GlyphLayout draw(Batch batch, CharSequence str, float x, float y,
int start, int end, float targetWidth, int halign, boolean wrap)
GlyphLayout draw(Batch batch, CharSequence str, float x, float y,
int start, int end, float targetWidth, int halign, boolean wrap, String truncate)
void draw(Batch batch, GlyphLayout layout, float x, float y) // pre-computed layout
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 413 lines · 66 tokens per session scan A 65634dc784da
libgdx-bitmap-font-text is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 66 tokens to every session and 4,433 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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