Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/decebals/claude-code-java/design-patternsnpx skills add decebals/claude-code-java --skill design-patternsgit clone --depth 1 https://github.com/decebals/claude-code-javaWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00047 | $0.03599 |
| Opus 5 | $0.00023 | $0.01800 |
| Sonnet 5 | $0.00009 | $0.00720 |
| Haiku 4.5 | $0.00005 | $0.00360 |
Grade A, and why
design-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 741 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Design Patterns Skill
Practical design patterns reference for Java with modern examples.
When to Use
- User asks to implement a specific pattern
- Designing extensible/flexible components
- Refactoring rigid code structures
- Code review suggests pattern usage
Quick Reference: When to Use What
| Problem | Pattern |
|---|---|
| Complex object construction | Builder |
| Create objects without specifying class | Factory |
| Multiple algorithms, swap at runtime | Strategy |
| Add behavior without changing class | Decorator |
| Notify multiple objects of changes | Observer |
| Ensure single instance | Singleton |
| Convert incompatible interfaces | Adapter |
| Define algorithm skeleton | Template Method |
Creational Patterns
Builder
Use when: Object has many parameters, some optional.
// ❌ Telescoping constructor antipattern
public class User {
public User(String name) { }
public User(String name, String email) { }
public User(String name, String email, int age) { }
public User(String name, String email, int age, String phone) { }
// ... explosion of constructors
}
// ✅ Builder pattern
public class User {
private final String name; // required
private final String email; // required
private final int age; // optional
private final String phone; // optional
private final String address; // optional
private User(Builder builder) {
this.name = builder.name;
this.email = builder.email;
this.age = builder.age;
this.phone = builder.phone;
this.address = builder.address;
}
public static Builder builder(String name, String email) {
return new Builder(name, email);
}
public static class Builder {
// Required
private final String name;
private final String email;
// Optional with defaults
private int age = 0;
private String phone = "";
private String address = "";
private Builder(String name, String email) {
this.name = name;
this.email = email;
}
public Builder age(int age) {
this.age = age;
return this;
}
public Builder phone(String phone) {
this.phone = phone;
return this;
}
public Builder address(String address) {
this.address = address;
return this;
}
public User build() {
return new User(this);
}
}
}
// Usage
User user = User.builder("John", "[email protected]")
.age(30)
.phone("+1234567890")
.build();
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 741 lines · 47 tokens per session scan A 416a60615b34
design-patterns is a skill published in the GitHub repository decebals/claude-code-java (722 stars, last pushed 3d ago), licensed MIT. It adds 47 tokens to every session and 3,599 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
autoimplement
Auto-advance a multi-phase plan: dispatch a subagent per phase, chain /review /pitfall-verification at each boundary, stop on actionable findings. Use for "autoimplement", "run this plan end-to-end", "auto-advance phases".
swiftui-design-consultation
Apple-canon design system for SwiftUI projects: produces DESIGN.md + a Swift Package starter (semantic colors, SF Pro, Liquid Glass, motion, accessibility). Use when starting or refreshing a SwiftUI design system.
ios-native-review
After a PRD/spec/plan for an iOS app, before implementation: validate the artifact against Apple HIG (iOS) via WebFetch citations. Asks "is this iOS-native?" — complements pitfall-verification and quality-review.
libgdx-2d-rendering
Use when writing libGDX Java/Kotlin code involving 2D rendering — SpriteBatch, ShapeRenderer, Texture, TextureRegion, TextureAtlas, Camera, Viewport, draw ordering, blending, or screen clearing. Use when debugging rendering artifacts, missing sprites, stretched graphics, or begin/end errors.
libgdx-asset-manager
Use when writing libGDX Java/Kotlin code involving AssetManager — loading assets (Texture, TextureAtlas, Sound, Music, BitmapFont, Skin, Model, TiledMap, ParticleEffect, ShaderProgram, I18NBundle), async loading screens, reference counting, screen transitions, custom loaders, or FreeType font loading via AssetManager.…
libgdx-bitmap-font-text
Use when writing libGDX Java/Kotlin code involving text rendering (BitmapFont, GlyphLayout, BitmapFontCache), NinePatch scalable graphics, DistanceFieldFont, or color markup language. Use when debugging wrong text position, blurry scaled fonts, text measurement, or NinePatch stretching issues.