Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-tiledgit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-tiled)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-tiled"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-tiled/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-tiled"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-tiled.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00080 | $0.03937 |
| Opus 5 | $0.00040 | $0.01969 |
| Sonnet 5 | $0.00016 | $0.00787 |
| Haiku 4.5 | $0.00008 | $0.00394 |
Grade A, and why
libgdx-tiled-maps scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 379 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX Tiled Maps
Quick reference for libGDX Tiled map integration (com.badlogic.gdx.maps.*). Covers loading, TiledMap structure, renderers, unit scale, object layers, properties, animated tiles, and collision extraction.
Loading
TmxMapLoader (synchronous)
// Direct loading (uses InternalFileHandleResolver by default)
TiledMap map = new TmxMapLoader().load("maps/level1.tmx");
// With parameters
TmxMapLoader.Parameters params = new TmxMapLoader.Parameters(); // 1.12.x
// BaseTiledMapLoader.Parameters params = new BaseTiledMapLoader.Parameters(); // 1.13.1+
params.textureMinFilter = Texture.TextureFilter.Linear;
params.textureMagFilter = Texture.TextureFilter.Linear;
TiledMap map = new TmxMapLoader().load("maps/level1.tmx", params);
AssetManager Loading (preferred)
assetManager.setLoader(TiledMap.class, new TmxMapLoader(new InternalFileHandleResolver()));
assetManager.load("maps/level1.tmx", TiledMap.class);
// ... assetManager.update() in render loop ...
TiledMap map = assetManager.get("maps/level1.tmx", TiledMap.class);
When using AssetManager, disposal is handled by assetManager.unload("maps/level1.tmx").
AtlasTmxMapLoader
Loads tiles from a TextureAtlas instead of separate tileset images. Reduces draw calls.
Requirements:
- TMX file must have a map-level property named
atlaswith the path to the.atlasfile - Atlas regions must be named after tilesets with indexes local to the tileset (not global tile IDs)
- Atlas must NOT use strip-whitespace or rotation
// Direct
TiledMap map = new AtlasTmxMapLoader().load("maps/level1.tmx");
// Via AssetManager
assetManager.setLoader(TiledMap.class, new AtlasTmxMapLoader(new InternalFileHandleResolver()));
Gotcha: Throws GdxRuntimeException("The map is missing the 'atlas' property") if the TMX lacks the atlas map property.
Parameters
| Field | Type | Default | Purpose |
|---|---|---|---|
flipY |
boolean | true |
Converts Tiled y-down to libGDX y-up |
convertObjectToTileSpace |
boolean | false |
Divides object coords by tile dimensions |
generateMipMaps |
boolean | false |
Generate mipmaps for tileset textures |
textureMinFilter |
TextureFilter | Nearest |
Min filter for tileset textures |
textureMagFilter |
TextureFilter | Nearest |
Mag filter for tileset textures |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 379 lines · 80 tokens per session scan A c94236f0296c
libgdx-tiled-maps is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 80 tokens to every session and 3,937 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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