A panel of expert critics for a campaign you have already built. Reads the Obsidian vault (lore, NPCs, factions, cities, locations, the campaign bible) and the session transcripts, then convenes five rubric-grounded lenses — the Alexandrian architect, the Lazy GM, the showrunner, the player advocate, and the dramaturg.
One seat in the writers-room critique panel — a non-interactive expert critic, parameterized by whichever persona the orchestrator injects. Given a persona rubric file, an evaluation packet, and a scope, it judges the campaign through exactly that one lens and returns a structured critique — a verdict, a rating per…
Non-interactive vault reader for the writers-room critique panel. Given a vault path and a review scope, it locates the campaign's identity (the bible, the foundation note, the clue map), the artifacts under review (lore, NPCs, factions, cities, locations), and the conducting evidence (curated, citable excerpts from…
How to use rpg-writers-room — a panel of five expert critics that reads your campaign vault and your session transcripts, then returns an HTML report judging both the writing and the conducting, with prioritized constructive fixes.
Convenes a writers' room of five expert critics to review a campaign that already exists — judging the quality of the writing (lore, NPCs, factions, cities) from the vault, and the quality of the conducting (pacing, agency, whether the reveals landed) from the session transcripts, each with its own rubric. A librarian…