rpg-critique

rpg-critique is a skill for Claude Code from vstrapasson/rpg-marketplace. It costs 229 tokens per session (2,972 once invoked), scanned A, original, MIT.

A writers' room for an existing tabletop role-playing campaign: five critics review the campaign's written notes and session transcripts. They judge the writing and the way the game was run as two separate questions, using quoted evidence.

In plain words
What is it for?
Review lore, NPCs, factions, cities, pacing, player agency, railroading, clues, and whether important moments reached the players. It creates a self-contained HTML critique report without writing or editing campaign notes.
Why use it?
It shows whether an issue comes from the campaign material or from what happened during play. Every criticism can be checked against a note or transcript passage, and unsupported claims are marked as lacking evidence.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable. Also seen: mentions subagents.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the rpg-writers-room plugin — 1 skill, 1 command, 2 agents shipped together

Good fit Review lore, NPCs, factions, cities, pacing, player agency, railroading, clues, and whether important moments reached the players. It creates a self-contained HTML critique report without writing or editing campaign notes.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add vstrapasson/rpg-marketplace
Claude Code
/plugin install rpg-writers-room

Made for: Claude Code.

Or install rpg-writers-room, the plugin that ships this one along with the rest of its 1 skill, 1 command, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-critique

README.md
[![agentmods](https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-critique/github.svg)](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-critique)
Your own site
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-critique"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-critique/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-critique

Your own site · 80×15
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-critique"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-critique.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 229 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,972 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00229 $0.02972
Opus 5 $0.00114 $0.01486
Sonnet 5 $0.00046 $0.00594
Haiku 4.5 $0.00023 $0.00297

Measured 11d ago against content hash 4fc1969d4b78, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

rpg-critique scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-writers-room/skills/rpg-critique/SKILL.md · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Critique (the writers' room)

What this skill is for

You have built a campaign and run some of it. This skill convenes a panel of expert critics to tell you how to make it better — five deliberately different lenses reading your vault and your session transcripts, each rating against an explicit rubric, each grounding every claim in a quote you can go check.

It is a critique layer, and it is the only skill in the kit whose product is judgment rather than content. It generates nothing, writes no lore, and edits no vault note. The deliverable is a self-contained HTML report — synthesis on top, the full room underneath.

The core idea — two evaluations, two sources, two rubrics

The thing most reviews get wrong is treating a campaign as one object. It is two:

  1. The artifacts — the writing. Judged from the vault notes. Is this faction interesting? Does this city give a GM something to point at?
  2. The conducting — the running. Judged only from the session transcripts. Pacing, spotlight, railroading, whether the clues actually reached the players, whether the NPCs came alive at the table.

They are different questions with different evidence and different failure modes, and they come apart constantly: a beautiful dossier that never surfaced in play, a thin note run brilliantly. Prep quality is not conducting quality. Never review one by reading the other — if the transcripts are missing, conducting is not judged, and the report says so.

Both are first-class. A review that only reads the vault is half a review.

If you find yourself concluding that a session went well because the prep was good, stop — you have reviewed the wrong object.

It is a room, not an oracle

Five personas on similar models are not five independent judges. Measured panels of LLM evaluators lose roughly three-quarters of their nominal independence to correlated error. So this skill is built to deliver coverage, not consensus: five angles catch more than one, and the disagreements are kept rather than averaged away. Agreement raises salience, never confidence — confidence comes from independent evidence, not from a vote. The methodology footer says this plainly in the report, and it is not optional.

Read the full file on GitHub · 143 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 143 lines · 229 tokens per session scan A 4fc1969d4b78

Subscribe to this mod's changes

rpg-critique is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 229 tokens to every session and 2,972 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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