Plugin Claude Code
Claude Code plugin marketplace for RPG campaigns.
Plugin Claude Code
Claude Code plugin marketplace for RPG campaigns.
Instructions file
Claude Code instructions for vstrapasson/rpg-marketplace, covering claude.md, what this repo is, commands, rpg-vault-guardian architecture and rpg-loremaster architecture.
Plugin Claude Code
Compiles a validated Obsidian RPG vault (built by rpg-vault-guardian / rpg-gamemaster) into a playable Foundry VTT session by orchestrating the foundry-vtt-mcp server — builds scenes and mood lighting, binds scene soundtracks (playlists + scene Ambience + ambient sound, with per-track mixer channels for independent…
Agent
Non-interactive auditor for a Foundry session compiled by rpg-foundry-forge. Given the resolved vault graph, the build manifest, and a live Foundry snapshot (captured by the conductor), it diffs intended-vs-built and reports gaps — missing scenes, unmatched/unplaced creatures, wrong token dispositions, quests without…
Agent
Post-write verifier for journals written to Foundry by rpg-foundry-forge — fetches the journal back via read-only MCP and checks that what landed is what was intended: retrievable, theme box classes present, enrichers well-formed, content in the expected campaign language (not the generic-English AI rewrite), key…
Agent
Adversarial read-only pre-write auditor of ONE scene or journal BEFORE rpg-foundry-forge writes it to Foundry — checks the causal chain, the timeline, who-knows-what (POV per NPC and per PC, against the clue map and the PCs' GM-secret layer), the physics of the space, and the prose. It audits and reports; it never…
Command
Compile a vault sessao/encontro/desafio into a playable Foundry session (preflight → plan → approve → build → verify → review).
Command
Show what rpg-foundry-forge has built vs pending for the current world (reads the manifest).
Command
Re-audit a compiled Foundry session against the vault (verify + reviewer only, no build).
Command
How rpg-foundry-forge works — compile a validated vault into a playable Foundry session.
Skill Claude CodeCodex
Turns vault inimigo (enemy statblocks) and statblock-backed npc into Foundry VTT actors from a compendium, places their tokens on the right scene with correct disposition, and optionally sets AI-generated token art — driving the foundry-vtt-mcp server. Matches creatures by name → criteria (PF2e level/threat) → ask.…
Skill Claude CodeCodex
Assembles a vault desafio into a ready-to-run Foundry VTT non-combat challenge — writes the challenge as a journal (structure, DCs, degrees of success, read-aloud), ensures its location scene exists when it has a local (reusing rpg-scene-forge), fires the skill checks at the table via the foundry-vtt-mcp…
Skill Claude CodeCodex
Assembles a vault encontro into a ready-to-run Foundry VTT combat — ensures its location scene exists and is lit, places its creatures (matched by PF2e partylevel/threat) as hostile tokens, and stages its treasure as world items — driving the foundry-vtt-mcp server. The fusion unit that combines scene + creatures +…
Skill Claude CodeCodex
Orchestrates compiling a validated RPG vault (built by rpg-vault-guardian / rpg-gamemaster) into a playable Foundry VTT session by driving the foundry-vtt-mcp server. Resolves a compile unit — a sessao, an encontro, or a desafio — into an entity graph, runs a dependency preflight, shows a dry-run plan for approval…
Skill Claude CodeCodex
Writes the narrative documents of a session into Foundry VTT — quest journals (with NPC links), generic lore/faction/front journals, and a campaign dashboard built from the acts — driving the foundry-vtt-mcp server. Consumes vault quest, lore, faccao, frente, relogio, ato, evento. Prefers updating an existing journal…
Skill Claude CodeCodex
Assigns Foundry VTT actor ownership to players from vault jogador entities, driving the foundry-vtt-mcp server. Maps each player to a Foundry user and grants OWNER on their PC (and OBSERVER on shared NPCs if modeled). Runs LAST in a compile and is always approval-gated (it changes who sees and controls what). Invoked…
Skill Claude CodeCodex
Realizes vault local (locations) as Foundry VTT scenes with mood lighting, driving the foundry-vtt-mcp server. Prefers linking an existing scene by name; only generates a new battlemap (async, local ComfyUI) when none exists AND the user confirms. Sets darkness / global light / token vision to match the place's mood.…
Skill Claude CodeCodex
Realizes a campaign's soundtrack manifest (authored by rpg-sound-director) into Foundry VTT — creates Playlists from generated audio files, binds a playlist to a scene's Ambience (auto-plays on activation), and places AmbientSound cues — by driving the foundry-vtt-mcp audio tools. Does NOT author or generate audio…
Skill Claude CodeCodex
Syncs the campaign's treasure with Foundry VTT — reads each player character's actual inventory and currency from their Foundry sheet, reconciles it against the expected/awarded wealth in the party overview, and pushes awarded loot onto the PCs' sheets — driving the foundry-vtt-mcp server. The counterpart to…
Command
How to use rpg-gamemaster — a session prep and run layer that turns a built Pathfinder 2e campaign into runnable sessions, running session zero, advancing the world between games, and closing the loop after a session, through eight chained skills and the vault as shared memory.
Skill Claude CodeCodex
Builds Pathfinder 2e non-combat challenges from the GM Core math — social influence, chases, research, infiltration, and any skill-driven test the combat layer skips. Scalable: it handles a single dramatic check (DC + degrees of success + fail-forward consequences) and a full structured Victory Points challenge alike.…
Skill Claude CodeCodex
Builds balanced Pathfinder 2e encounters from the GM Core math — the mechanical layer the worldbuilding skills deliberately skip. Given party level and size plus a scene or threat brief, it picks a threat tier, assembles creatures referenced to Archives of Nethys category pages (never an external app's compendium)…
Skill Claude CodeCodex
Maintains the living world of a Pathfinder 2e campaign between sessions using Dungeon World fronts and Blades-style progress clocks. Bootstraps a front from a faction's plan-in-motion (its grim portents and impending doom), tracks each danger as a progress clock, and advances those clocks based on what happened last…
Skill Claude CodeCodex
Produces a compact tool-agnostic GM run sheet for during play — the narrative and discovery overlay a VTT does not give you. It stitches the session-prep one-pager, the clue map, and the active fronts and clocks into a single page the GM glances at mid-session — the strong start, the scene beats, a secrets-and-clues…