rpg-foundry-forge

rpg-foundry-forge is a plugin for Claude Code from vstrapasson/rpg-marketplace. Its manifest loads nothing; the 9 skills, 4 commands, 3 agents it bundles cost 2,015 tokens per session together, scanned A, original, MIT.

A compiler for an Obsidian RPG vault that creates a playable session in Foundry Virtual Tabletop, a tool for running tabletop role-playing games online. It uses the vault as its source and sends the resulting scenes, actors, journals, encounters, and challenges to Foundry.

In plain words
What is it for?
Building scenes with lighting and sound, placing creature tokens, creating quest and lore journals, assigning player access, preparing encounters and challenges, and synchronizing party wealth.
Why use it?
It turns prepared campaign notes into an organized virtual game session without manually rebuilding each game element.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Good fit Building scenes with lighting and sound, placing creature tokens, creating quest and lore journals, assigning player access, preparing encounters and challenges, and synchronizing party wealth.

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Install in Claude Code
/plugin marketplace add vstrapasson/rpg-marketplace/plugin install rpg-foundry-forge
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/vstrapasson/rpg-marketplace

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-foundry-forge

README.md
[![agentmods](https://agentmods.dev/badge/plugins/vstrapasson/rpg-marketplace/rpg-foundry-forge.svg)](https://agentmods.dev/plugins/vstrapasson/rpg-marketplace/rpg-foundry-forge)
Your own site
<a href="https://agentmods.dev/plugins/vstrapasson/rpg-marketplace/rpg-foundry-forge"><img src="https://agentmods.dev/badge/plugins/vstrapasson/rpg-marketplace/rpg-foundry-forge.svg" alt="Measured on agentmods" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 9 skills, 4 commands, 3 agents cost 2,015 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

rpg-foundry-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-foundry-forge/.claude-plugin/plugin.json · 9 lines

What it actually says

{
  "name": "rpg-foundry-forge",
  "description": "Compiles a validated Obsidian RPG vault (built by rpg-vault-guardian / rpg-gamemaster) into a playable Foundry VTT session by orchestrating the foundry-vtt-mcp server — builds scenes and mood lighting, binds scene soundtracks (playlists + scene Ambience + ambient sound, with per-track mixer channels for independent live faders), places creature actors as tokens with correct disposition (and optional AI token art), writes quest/lore/dashboard journals (optional Paizo theme), assigns player ownership, assembles encounters, stages non-combat challenges (challenge journal + DCs + live request-player-rolls + a VP progress clock), and syncs party wealth (reads the PCs' inventories back, reconciles the party overview, and pushes awarded loot to sheets). Per-artifact QA gates: a pre-write scene stress-tester (causal chain, timeline, who-knows-what, space, prose) and a post-write journal verifier (theme classes, enrichers, language, verbatim, folder). Reads the vault as the contract (never imports other plugins) and writes to Foundry only via MCP. Idempotent and resumable through an on-disk build manifest. Compile units: encontro, desafio, and sessao.",
  "version": "0.6.0",
  "author": { "name": "Vagner Strapasson", "email": "[email protected]" },
  "license": "MIT",
  "keywords": ["rpg", "ttrpg", "pathfinder", "pf2e", "foundry-vtt", "mcp", "gm-tools", "vtt-export", "obsidian", "audio", "soundtrack"]
}
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 9 lines scan A 89bc05394e8d

Subscribe to this mod's changes

rpg-foundry-forge is a plugin published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.