Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vstrapasson/rpg-marketplace --skill rpg-actor-forgegit clone --depth 1 https://github.com/vstrapasson/rpg-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-actor-forge)<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-actor-forge"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-actor-forge/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-actor-forge"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-actor-forge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00133 | $0.00617 |
| Opus 5.5 | $0.00053 | $0.00247 |
| Sonnet 5.5 | $0.00027 | $0.00123 |
| Haiku 4.5 | $0.00013 | $0.00062 |
Grade A, and why
rpg-actor-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
RPG Actor Forge — enemies/NPCs → Foundry actors + tokens
What this skill is for
Realize creatures as Foundry actors and place them as tokens. An inimigo → a compendium creature actor (hostile). An npc with a statblock → an actor too (disposition by role); an npc without one stays a journal (handled by rpg-journal-forge). jogador PCs are owned by rpg-ownership-forge, not created here.
Workflow
- Match the creature (judgment) — name → criteria → ask. See
references/enemy-matching.md. Record the chosenpackId/itemIdin the manifest so re-builds are stable. - Create the actor —
create-actor-from-compendium(packId, itemId, names, quantity, addToScene, placement). If the creature belongs to an encounter with a scene, setaddToScene:true+placement(coordinates fromfoundry-args.placementGridusingget-scene-geometrydims). Otherwise create the actor without a token. - Disposition + art — after placement,
update-token(tokenId, updates): setdisposition(fromfoundry-args.dispositionFor: inimigo/antagonist → -1 hostile, ally/patron → 1 friendly, neutral → 0), and optionallyimagePathfor AI token art (seereferences/token-art.md, optional/off unless preflight enabled it). Seereferences/token-placement.md. - Serialize — all token writes on ONE scene happen one at a time (parallel writes to a scene silently drop). Place a whole group, then update tokens sequentially.
- Return
{ actorId, packId, itemId, tokenIds, scene, disposition, art }to the conductor.
Judgment vs script
- Script: disposition value, placement coordinates (with offset), names array.
- You: the compendium match (name→criteria→ask), whether to generate token art.
Load references/enemy-matching.md, references/token-placement.md, and (if art is enabled) references/token-art.md.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 23 lines · 133 tokens per session scan A 6fbaff90df5d
rpg-actor-forge is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 133 tokens to every session and 617 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
rpg-actor-forge compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rpg-actor-forgevstrapasson/rpg-marketplace | Skill | 2 | 1mo ago | MIT | A | 133 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |