Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add vstrapasson/rpg-marketplace/plugin install rpg-foundry-forgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/vstrapasson/rpg-marketplace/forge-preflight)<a href="https://agentmods.dev/commands/vstrapasson/rpg-marketplace/forge-preflight"><img src="https://agentmods.dev/badge/commands/vstrapasson/rpg-marketplace/forge-preflight/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/vstrapasson/rpg-marketplace/forge-preflight"><img src="https://agentmods.dev/badge/commands/vstrapasson/rpg-marketplace/forge-preflight.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00020 | $0.00380 |
| Opus 5.5 | $0.00008 | $0.00152 |
| Sonnet 5.5 | $0.00004 | $0.00076 |
| Haiku 4.5 | $0.00002 | $0.00038 |
Grade A, and why
forge-preflight scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/forge-preflight [unit note name]
Run the dependency matrix and present a go/no-go report. Do NOT build.
Script-side checks (vault loads, the unit resolves with no broken links, ComfyUI reachable). cwd = the user's vault root:
PLUGIN="${CLAUDE_PLUGIN_ROOT}"
node --input-type=module <<EOF
import { runLocalPreflight } from "${PLUGIN}/scripts/lib/preflight.mjs";
const r = await runLocalPreflight(process.cwd(), process.argv[1] || "");
console.log(JSON.stringify(r, null, 2));
EOF
(Pass the unit name as the argument when the user named one.)
MCP-side checks (do these by calling the tools):
get-world-info— if it errors "Foundry VTT module not connected", that's a 🔴 blocker; tell the user to reload the Foundry world (F5) or toggle Game Settings → Foundry MCP Bridge → Enable, then/mcpreconnect.list-compendium-packs— confirm the canonical creature pack (e.g.pf2e.pathfinder-monster-core) exists (🔴 for actors if absent).- Inspect
update-tokenfor animagePathfield, and whetherget-scene-geometry/set-scene-lightingexist — optional; if absent, note that token art / lighting will be skipped.
Present the combined matrix (✅ ok / ⚠️ warn / 🔴 fail) and a clear verdict: GO only if all critical checks pass; otherwise list exactly what to fix. See skills/rpg-forge-conductor/references/preflight-checks.md.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 26 lines · 20 tokens per session scan A acdd81cedb0e
forge-preflight is a command published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 20 tokens to every session and 380 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-28.
forge-preflight compared with commands from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| forge-preflightvstrapasson/rpg-marketplace | Command | 2 | 1mo ago | MIT | A | 20 | Claude Code |
| editor-lifecycle-and-observabilityAlex-Rachel/TEngine | Command | 2.4k | 16d ago | MIT | A | 0 | Claude Code |
| debug-on-questmeta-quest/Meta-Spatial-SDK-Samples | Command | 281 | 3d ago | MIT | A | 0 | GitHub Copilot |
| hotfixstriderZA/OpenCodeGameStudios | Command | 114 | yesterday | MIT | A | 9 | Claude Code |
| bug-reportstriderZA/OpenCodeGameStudios | Command | 114 | yesterday | MIT | A | 7 | Claude Code |
| bug-triageMRCalderon3D/everything-game-dev-code | Command | 104 | 28d ago | MIT | A | 14 | Claude Code |
| godot-build-fixMRCalderon3D/everything-game-dev-code | Command | 104 | 28d ago | MIT | A | 15 | Claude Code |