Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/vstrapasson/rpg-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/vstrapasson/rpg-marketplace/rpg-foundry-forge-help)<a href="https://agentmods.dev/commands/vstrapasson/rpg-marketplace/rpg-foundry-forge-help"><img src="https://agentmods.dev/badge/commands/vstrapasson/rpg-marketplace/rpg-foundry-forge-help/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/vstrapasson/rpg-marketplace/rpg-foundry-forge-help"><img src="https://agentmods.dev/badge/commands/vstrapasson/rpg-marketplace/rpg-foundry-forge-help.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00020 | $0.00813 |
| Opus 5 | $0.00010 | $0.00407 |
| Sonnet 5 | $0.00004 | $0.00163 |
| Haiku 4.5 | $0.00002 | $0.00081 |
Grade A, and why
rpg-foundry-forge-help scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
rpg-foundry-forge — help
Present this conversationally.
What it is. The realization layer of the RPG marketplace: it compiles a validated Obsidian vault (built by loremaster/gamemaster, validated by the guardian) into a playable Foundry VTT session, driving the foundry-vtt-mcp server. It compiles — it does not author. Missing data is surfaced, never invented.
Compile units: a sessao (a whole game night), an encontro (one combat), or a desafio (one non-combat challenge — social/chase/research/infiltration). Acts/whole-campaign are future.
What it builds: scenes + mood lighting · creature actors placed as tokens with correct disposition (+ optional AI token art) · quest/lore journals + a campaign dashboard (optional Paizo theme via rpg-journal-forge/references/paizo-theme.md) · player ownership · assembled encounters · non-combat challenges (challenge journal + DCs + live request-player-rolls + a VP progress clock).
Quality gates (per-artifact). Narrative journals are vetted before writing by rpg-scene-stress-tester (causal chain, timeline, who-knows-what per NPC and per PC against the clue map + the PCs' GM-secret layer, space physics, prose) — a Blocker stops the write. After writing, rpg-journal-verifier fetches the journal back via MCP and checks theme classes, enrichers, language, verbatim snippets, and folder. rpg-foundry-reviewer still audits the whole session at the review step.
Also (on demand, not a compile unit): rpg-treasure-forge syncs party wealth — it reads each PC's actual Foundry inventory + currency (get-character/search-character-items), reconciles the ## Wealth section of the party overview (the kit's first vault sync-back), and pushes awarded loot onto the PCs' sheets (add-to-actor, approval-gated). Ask for it with "sync the party's wealth" / "push the loot to the sheets".
Prerequisites:
foundry-vtt-mcpregistered, and the Foundry MCP Bridge module connected (reload the world //mcpreconnect after a restart).- For full features: the local MCP patches (
update-token imagePath, the scene-geometry tools) and ComfyUI (:8000) for map/token-art generation. Missing optionals degrade gracefully — preflight tells you what will be skipped.
Commands:
/forge-preflight— check all dependencies (go/no-go) before building./forge-compile <note>— compile asessao,encontro, ordesafio: preflight → resolve → dry-run plan (you approve) → build → verify → review./forge-status— what's built vs pending for the current world./forge-verify— re-audit the built session against the vault (after manual Foundry edits).
Good to know:
- Builds are idempotent and resumable via
build-manifest-<world>.mdin the vault root — re-running skips what's done. - It serializes scene writes (a Foundry quirk) and prefers existing scenes/journals by name.
- Organic-map walls are left to you in Foundry's wall tool — pixel-precise tracing of painted maps isn't reliable to automate. The plugin lights scenes and places tokens; you draw walls where you want dynamic line-of-sight.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 33 lines · 20 tokens per session scan A 88944eeb7a44
rpg-foundry-forge-help is a command published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 20 tokens to every session and 813 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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ui-flow-review
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status
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unity-optimize
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