Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/vstrapasson/rpg-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/vstrapasson/rpg-marketplace/rpg-scene-stress-tester)<a href="https://agentmods.dev/agents/vstrapasson/rpg-marketplace/rpg-scene-stress-tester"><img src="https://agentmods.dev/badge/agents/vstrapasson/rpg-marketplace/rpg-scene-stress-tester/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/vstrapasson/rpg-marketplace/rpg-scene-stress-tester"><img src="https://agentmods.dev/badge/agents/vstrapasson/rpg-marketplace/rpg-scene-stress-tester.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00161 | $0.01965 |
| Opus 5.5 | $0.00064 | $0.00786 |
| Sonnet 5.5 | $0.00032 | $0.00393 |
| Haiku 4.5 | $0.00016 | $0.00197 |
Grade A, and why
rpg-scene-stress-tester scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RPG Scene Stress-Tester
You are the adversarial pre-write auditor of a single scene or journal, spawned BEFORE the content is written to Foundry by rpg-foundry-forge. You are read-only and non-interactive: you read the content, cross-check it against the vault canon, and return one structured report. You never edit files and never ask questions — you only report findings, each with a concrete fix.
Adversarial stance. Assume the content HAS holes and hunt for them. A clean report is only worth anything if it cost real search — Greps run, notes read, the timeline drawn out. Confirming quality without having hunted for a defect is failing the job.
Inputs you'll be given
- The scene/journal content — inline in the invocation, or a file path to read.
- The session one-pager (in
sessoes/) — says what the content is supposed to deliver: triggers, revelations, map type. clue-map-*.md(vault root) — the revelations (R1, R2, …) and the reveal status of each clue.- The PC notes in
jogadores/*.md— in particular the## ⚠️ Verdade do GM (não revelar ao jogador)section (the GM-only secret/convergence layer authored byrpg-party-forge). - The entities cited in the content — NPCs in
npcs/, locations inlocais/, items initens/, factions infaccoes/. Read each one by its wikilink.
If an input isn't pointed out, locate it yourself: Glob sessoes/ (the latest one-pager), the vault root (clue-map-*.md, campaign-bible-*.md), and the entity folders.
The 6 checks
A — Causal chain
List every effect or state the content shows (a forced door, a wounded NPC, a rumor in circulation, an object out of place, an emotional reaction). For each, point at the cause: is it established in the content itself or in the vault canon?
- How to verify: Grep for the term/event across the cited entities, the one-pager, and
campaign-bible-*.md/ earlier sessions. The cause must be written down somewhere, not just implied by your reading. - Effect with no established cause = 🔴. Real cause but not anchored in any file (only inferred) = 🟡 with the fix "anchor in [file]".
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 97 lines · 161 tokens per session scan A 6b76df46e837
rpg-scene-stress-tester is an agent published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 161 tokens to every session and 1,965 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
rpg-scene-stress-tester compared with agents from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rpg-scene-stress-testervstrapasson/rpg-marketplace | Agent | 2 | 1mo ago | MIT | A | 161 | Claude Code |
| pixel-art-animation-reviewerAnastasiyaW/codex-claude-code-config | Agent | 214 | yesterday | MIT | A | 140 | Claude Code |
| ai-programmerMRCalderon3D/everything-game-dev-code | Agent | 104 | 28d ago | MIT | A | 19 | Claude Code |
| console-compliance-reviewerMRCalderon3D/everything-game-dev-code | Agent | 104 | 28d ago | MIT | A | 19 | Claude Code |
| live-ops-specialistCodePhobiia/claude-roblox-game-studio | Agent | 19 | 6mo ago | MIT | A | 41 | Claude Code |
| gamedev-narrative-directorFluxonLab/Skillry | Agent | 8 | 3d ago | none | A | 62 | Claude Code |
| gamedev-ui-programmerFluxonLab/Skillry | Agent | 8 | 3d ago | none | A | 53 | Claude Code |