forge-verify

forge-verify is a command for Claude Code from vstrapasson/rpg-marketplace. It costs 20 tokens per session (218 once invoked), scanned A, original, MIT.

A command that checks a compiled Foundry session against its stored project data. Foundry is a virtual tabletop platform for running role-playing games.

In plain words
What is it for?
Use it to review scenes, journals, characters, tokens, and other session details against the project manifest.
Why use it?
It catches differences between the live session and the project files after manual edits or an earlier compile, without rebuilding or changing anything.

Command for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the rpg-foundry-forge plugin — 9 skills, 4 commands, 3 agents shipped together

Good fit Use it to review scenes, journals, characters, tokens, and other session details against the project manifest.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/vstrapasson/rpg-marketplace/forge-verify
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/vstrapasson/rpg-marketplace

Made for: Claude Code.

Or install rpg-foundry-forge, the plugin that ships this one along with the rest of its 9 skills, 4 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for forge-verify

README.md
[![agentmods](https://agentmods.dev/badge/commands/vstrapasson/rpg-marketplace/forge-verify/github.svg)](https://agentmods.dev/commands/vstrapasson/rpg-marketplace/forge-verify)
Your own site
<a href="https://agentmods.dev/commands/vstrapasson/rpg-marketplace/forge-verify"><img src="https://agentmods.dev/badge/commands/vstrapasson/rpg-marketplace/forge-verify/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for forge-verify

Your own site · 80×15
<a href="https://agentmods.dev/commands/vstrapasson/rpg-marketplace/forge-verify"><img src="https://agentmods.dev/badge/commands/vstrapasson/rpg-marketplace/forge-verify.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 218 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00218
Opus 5 $0.00010 $0.00109
Sonnet 5 $0.00004 $0.00044
Haiku 4.5 $0.00002 $0.00022

Measured 8d ago against content hash 15d40632aac0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

forge-verify scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-foundry-forge/commands/forge-verify.md · 15 lines

What it actually says

/forge-verify

Run the verify + review pass only — no building. Useful after manual edits in Foundry, or to confirm a prior compile.

  1. Preflight-lite: get-world-info (module connected?). Stop if not.
  2. Capture a live snapshot: call list-scenes, list-journals, list-characters, and for the unit's scene(s) get-scene-geometry + get-token-details.
  3. Resolve the unit's vault graph and load the manifest (via the conductor's heredocs).
  4. Spawn rpg-foundry-reviewer with: the vault root, the build-manifest-<world>.md path, and the captured snapshot. Relay its report.

Offered fixes re-enter through /forge-compile as update steps. This command never writes to Foundry or the vault.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 15 lines · 20 tokens per session scan A 15d40632aac0

Subscribe to this mod's changes

forge-verify is a command published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 20 tokens to every session and 218 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.