Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/vstrapasson/rpg-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/vstrapasson/rpg-marketplace/forge-verify)<a href="https://agentmods.dev/commands/vstrapasson/rpg-marketplace/forge-verify"><img src="https://agentmods.dev/badge/commands/vstrapasson/rpg-marketplace/forge-verify/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/vstrapasson/rpg-marketplace/forge-verify"><img src="https://agentmods.dev/badge/commands/vstrapasson/rpg-marketplace/forge-verify.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00020 | $0.00218 |
| Opus 5 | $0.00010 | $0.00109 |
| Sonnet 5 | $0.00004 | $0.00044 |
| Haiku 4.5 | $0.00002 | $0.00022 |
Grade A, and why
forge-verify scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/forge-verify
Run the verify + review pass only — no building. Useful after manual edits in Foundry, or to confirm a prior compile.
- Preflight-lite:
get-world-info(module connected?). Stop if not. - Capture a live snapshot: call
list-scenes,list-journals,list-characters, and for the unit's scene(s)get-scene-geometry+get-token-details. - Resolve the unit's vault graph and load the manifest (via the conductor's heredocs).
- Spawn
rpg-foundry-reviewerwith: the vault root, thebuild-manifest-<world>.mdpath, and the captured snapshot. Relay its report.
Offered fixes re-enter through /forge-compile as update steps. This command never writes to Foundry or the vault.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 15 lines · 20 tokens per session scan A 15d40632aac0
forge-verify is a command published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 20 tokens to every session and 218 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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