Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vstrapasson/rpg-marketplace --skill rpg-soundscape-forgegit clone --depth 1 https://github.com/vstrapasson/rpg-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-soundscape-forge)<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-soundscape-forge"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-soundscape-forge/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-soundscape-forge"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-soundscape-forge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00150 | $0.01176 |
| Opus 5 | $0.00075 | $0.00588 |
| Sonnet 5 | $0.00030 | $0.00235 |
| Haiku 4.5 | $0.00015 | $0.00118 |
Grade A, and why
rpg-soundscape-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 30 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RPG Soundscape Forge — soundtrack manifest → Foundry playlists + scene ambience
What this skill is for
Turn the campaign's soundtrack manifest (soundtrack-manifest-<slug>.md, authored by rpg-sound-director) into live Foundry audio. You do not choose the music or generate it — the manifest names the track, mood/function, file path, and how to bind it. You realize it: create the Playlist, bind it to the right scene's Ambience, place AmbientSound cues, record the ids. If audio files or the MCP audio tools are missing, you degrade and report — you never invent a track. This is the audio analogue of rpg-scene-forge.
Workflow
- Read the manifest —
soundtrack-manifest-<slug>.md(vault/working root). Each row gives: scene/local, function, provider, expected filename, Data-relative path, loop, volume, bind-as (scene playlist|AmbientSound (one-shot)). This is the contract; you don't re-derive moods from prose. - Confirm files are placed. The audio files must already be in the Foundry data dir at their Data-relative path (
worlds/<world>/audio/<name>.ogg). There is no MCP file-stat tool — ask the GM to confirm the generated files are dropped in, or proceed and flag that a wrong/absent path yields a silent track. Never bind a remote URL. - Resolve the scene. Match the manifest's scene/local name to a Foundry scene via
list-scenes(when run standalone), or take thesceneIdhanded down byrpg-scene-forge(when run by the conductor, right after the scene is built). Surface any unmatched scene as a blocker — don't guess. - Prefer existing.
list-playlistsand match by name before creating, so re-runs don't duplicate (idempotency — mirror scene-forge's link-existing rule). - Create the playlist (for
bind-as: scene playlist) —create-playlist({ name, mode, fade, sounds:[{ path, volume, loop, fade, channel }] }). Pass each track's channel (music/environment/interface) from the manifest's Channel column — for a layeredsimultaneousbed, split music vs ambience across channels so the GM gets independent live faders (references/soundscape-policy.md). One playlist per scene, or one campaign-ambience playlist with per-scene tracks (judgment — same reference). - Bind to the scene —
set-scene-playlist({ sceneId, playlistId, soundId? }). The scene's Ambience auto-plays the playlist on activation. - Place one-shots (for
bind-as: AmbientSound (one-shot)) —create-ambient-sound({ sounds:[{ path, x, y, radius, volume, repeat:false }] })for a localized/triggered cue (a bard's song, a fountain, a reveal stinger). Placement coords are judgment. - Serialize. All audio writes to ONE scene happen as a single sequential batch — never parallel (the 2nd write silently no-ops; the load-bearing forge rule).
- Approval-gate + record. Confirm the bind plan with the GM before writing (which playlist → which scene). Return
{ playlistId, soundIds, sceneBound }to the conductor for the build manifest.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 30 lines · 150 tokens per session scan A 0aca16023601
rpg-soundscape-forge is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 150 tokens to every session and 1,176 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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