Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vstrapasson/rpg-marketplace --skill rpg-journal-forgegit clone --depth 1 https://github.com/vstrapasson/rpg-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-journal-forge)<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-journal-forge"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-journal-forge/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-journal-forge"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-journal-forge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00134 | $0.01121 |
| Opus 5 | $0.00067 | $0.00561 |
| Sonnet 5 | $0.00027 | $0.00224 |
| Haiku 4.5 | $0.00013 | $0.00112 |
Grade A, and why
rpg-journal-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 30 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RPG Journal Forge — quests, lore, dashboard
What this skill is for
Realize the vault's narrative entities as Foundry journals. Content comes from the vault notes' bodies + relations — you format and enrich, you don't invent plot.
Workflow
- Prefer existing.
search-journals/list-journalsby title before creating; if it exists,update-quest-journalinstead of duplicating. (references/prefer-existing-journals.md.) - Quests →
create-quest-journal(...)fromfoundry-args.questFieldsFromVault(title, description from body, giver, rewards from items; enrich description/type/difficulty as judgment). Thenlink-quest-to-npc(journalId, npcName, relationship)—giver→quest_giver, listednpcs→target/contact/enemyas the lore implies. Link only after the NPC exists (the conductor orders NPC actors/journals first when possible). - Lore / faction / front → there is NO plain "create journal" MCP tool, so use
create-quest-journalas a GENERIC journal (a titled HTML entry); seereferences/journal-mapping.md. Afrentebecomes a threat-tracker journal; itsrelogioclocks become pages/sections (segments/filled/status). - Dashboard → one
create-campaign-dashboardfrom the acts (foundry-args.dashboardTemplateForActs):template: "custom"with a chapter part perato, orfive-part-adventureif no acts. Supply campaign title/description (judgment, from the campaign-bible if present). - Narrative locations → for a
narrativeLocalslocal(a story place with no encounter), make a journal handout (folderLocations): the location body as read-aloud + an<img>for an image the user generated separately; remind the GM to Show Players. (Seereferences/journal-mapping.md.) - Folders → set
folderNameon every create per the hybrid convention (foundry-args.journalFolder): quests by act, the rest by type. Record the folder in the manifest. - Return
{ journalId | dashboardId, folder, linkedNpcs }per entity to the conductor.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 30 lines · 134 tokens per session scan A f1a91f6008d6
rpg-journal-forge is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 134 tokens to every session and 1,121 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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