rpg-forge-conductor

rpg-forge-conductor is a skill for Claude Code from vstrapasson/rpg-marketplace. It costs 262 tokens per session (1,584 once invoked), scanned A, original, MIT.

A tool that turns a prepared role-playing campaign into a playable Foundry VTT session. It reads the campaign's connected notes, plans the order in which things must be built, and records what has already been created.

In plain words
What is it for?
Use it to compile a session, encounter, or challenge into Foundry, connect related campaign entities, prepare a build plan for approval, and continue incomplete builds.
Why use it?
It removes the need to assemble every campaign element manually and makes rerunning or resuming a build safer. Missing information is surfaced instead of being made up.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the rpg-foundry-forge plugin — 9 skills, 4 commands, 3 agents shipped together

Good fit Use it to compile a session, encounter, or challenge into Foundry, connect related campaign entities, prepare a build plan for approval, and continue incomplete builds.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add vstrapasson/rpg-marketplace
Claude Code
/plugin install rpg-foundry-forge

Made for: Claude Code.

Or install rpg-foundry-forge, the plugin that ships this one along with the rest of its 9 skills, 4 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-forge-conductor

README.md
[![agentmods](https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-forge-conductor/github.svg)](https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-forge-conductor)
Your own site
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-forge-conductor"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-forge-conductor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-forge-conductor

Your own site · 80×15
<a href="https://agentmods.dev/skills/vstrapasson/rpg-marketplace/rpg-forge-conductor"><img src="https://agentmods.dev/badge/skills/vstrapasson/rpg-marketplace/rpg-forge-conductor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 262 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,584 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00262 $0.01584
Opus 5 $0.00131 $0.00792
Sonnet 5 $0.00052 $0.00317
Haiku 4.5 $0.00026 $0.00158

Measured 11d ago against content hash 9e4ecc1485cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

rpg-forge-conductor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rpg-foundry-forge/skills/rpg-forge-conductor/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Forge Conductor — compile the vault into a Foundry session

What this skill is for

You are the showrunner that turns a validated vault into a runnable Foundry session. The vault already holds the campaign (regions, locais, npcs, inimigos, quests, sessoes, encontros…); the loremaster authored it and the guardian validated it. Your job is realization, not authoring: read what's there and build it in Foundry. If something is missing, you surface it — you never invent it.

The core idea

Compilation is a deterministic plan + LLM judgment, executed idempotently with state on disk:

  • Scripts (scripts/lib/*.mjs) do the deterministic work: read the vault, resolve the graph, order the build, track the manifest. You call them via node --input-type=module heredocs (cwd = the user's vault root).
  • You (and the compiler skills) supply judgment: matching an inimigo to a compendium creature, wording a map prompt, choosing a lighting mood, placing tokens.
  • The build manifest (build-manifest-<world>.md in the vault root) maps every vault entity → its Foundry document id, so re-running is safe (skip built) and a cold session resumes.

Two rules are load-bearing (hard-won — see references):

  1. Serialize writes to the same scene. Never fire parallel MCP calls that touch one scene — the second silently no-ops. Execute the plan one tool call at a time.
  2. Preflight before building. Check every dependency first; block on critical failures, degrade optional features with a clear warning.

When to use this skill

Trigger on requests to build/compile/assemble a session, encounter, or challenge into Foundry ("compila a Sessão 1", "monta a Emboscada na Cripta no Foundry", "monta o desafio do conselho no Foundry", "forge this session"). Compile units are sessao, encontro, and desafio (ato/campaign are future — tell the user if they ask). Do not use this to author vault content (that's loremaster/gamemaster) or to validate the vault (that's the guardian).

Read the full file on GitHub · 76 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 76 lines · 0 tokens per session scan A 9e4ecc1485cc

Subscribe to this mod's changes

rpg-forge-conductor is a skill published in the GitHub repository vstrapasson/rpg-marketplace (2 stars, last pushed 1mo ago), licensed MIT. It adds 262 tokens to every session and 1,584 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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