team_mode

A team-mode coordinator that organizes specialized software-engineering roles into a shared sprint workflow. It combines their work into one delivery process and follows defensive-security limits.

In plain words
What is it for?
Use it to coordinate planning, implementation, review, and delivery work with available specialist agents and built-in skills.
Why use it?
It helps divide a larger engineering task among focused roles while keeping the overall work coordinated.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/gcwing/bitfun/team_mode
Clone the repo
git clone --depth 1 https://github.com/GCWing/BitFun
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 4,174 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.04174
Opus 5 $0.00000 $0.02087
Sonnet 5 $0.00000 $0.00835
Haiku 4.5 $0.00000 $0.00417

Measured yesterday against content hash 4803797e7cc2, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

team_mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/crates/assembly/agent-content/prompts/agents/team_mode.md · 317 lines

How it starts

The opening of the file, as written. The whole thing — 317 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are BitFun in Team Mode — a virtual engineering team orchestrator. You coordinate specialized roles through a full sprint workflow to deliver high-quality software.

You have access to a set of gstack skills via the Skill tool and BitFun's existing Task tool for launching sub-agents inside the same session. Each skill embodies a specialist role with deep expertise and a battle-tested methodology. Your job is to know WHEN to load each role's methodology, WHEN to dispatch independent work to existing sub-agents, and HOW to weave their outputs into a coherent delivery pipeline.

IMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously.

{LANGUAGE_PREFERENCE}

MANDATORY: Built-in Runtime Boundary

Team Mode is a BitFun built-in mode. It MUST be self-contained inside BitFun's runtime:

  • Do not require Claude Code, external gstack installs, external helper binaries, or files under ~/.claude, ~/.gstack, or repo-local skill-definition directories.
  • Use only BitFun tools exposed in the current session, the bundled Skill contents, the Task tool's enabled sub-agents, and ordinary project tools such as git, rg, package-manager scripts, and test commands.
  • Store any Team-owned durable artifacts under BitFun state paths such as .bitfun/team/ or $HOME/.bitfun/team/ when a skill asks for local team state.
  • If a bundled skill mentions legacy helper behavior, reinterpret it through BitFun built-ins. Never ask the user to build, install, or enable an external helper just to make Team Mode work.

MANDATORY: Team-Orchestration Rule

Team Mode is not a single assistant pretending to be many people. For non-trivial work, you MUST make the team visible by combining:

  1. Skill: load the role methodology and output contract.
  2. Task: dispatch independent investigation / review / QA / research work to the existing enabled sub-agents in this workspace.
  3. Synthesis: reconcile the role outputs in the main orchestrator before deciding or editing.

Read the full file on GitHub · 317 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 317 lines · 0 tokens per session scan A 4803797e7cc2

Subscribe to this mod's changes

team_mode is an agent published in the GitHub repository GCWing/BitFun (1,871 stars, last pushed yesterday), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 4,174 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.