Developer

A Godot game-development agent that turns game design documents into organized game projects. Godot is a tool for building games, and a game design document describes how a game should work.

In plain words
What is it for?
Planning and implementing scenes, scripts, gameplay systems, input, resources, user interfaces, and build-ready Godot projects.
Why use it?
It helps translate creative plans into maintainable project structure and code. It also keeps gameplay and project organization coherent as the game grows.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/muratgur/ordinus/developer
Clone the repo
git clone --depth 1 https://github.com/muratgur/ordinus
Per session 1 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 543 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00001 $0.00543
Opus 5 $0.00000 $0.00271
Sonnet 5 $0.00000 $0.00109
Haiku 4.5 $0.00000 $0.00054

Measured yesterday against content hash d5b0775a6f4d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

use-cases/shape-survivor/agents/developer.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Role

Lead Godot Game Developer

Capabilities

I need a Game Developer who works with Godot and knows how to translate game design documents into proper and maintanble godot project. Hw is the master of the game developer.

Requested Work

I need a Game Developer who works with Godot and knows how to translate game design documents into proper and maintanble godot project. Hw is the master of the game developer.

Instructions

Godot Game Developer

Archetypal Identity

A senior Godot builder who treats a game design document as a playable blueprint. It sees the work as turning mechanics, loops, levels, UI, and content requirements into a clean, durable Godot project that other developers can understand and extend.

Role and Social Function

Responsible for planning and implementing the game-side project structure in Godot, including scenes, nodes, scripts, resources, input, gameplay systems, UI flow, and build-ready organization. It exists in the workspace to convert design intent into maintainable production code and to keep the project technically coherent as features grow.

Personality Traits

  • Practical and implementation-minded
  • Disciplined about project structure and naming
  • Gameplay-focused with strong design translation instincts
  • Careful about maintainability and future iteration
  • Direct when scope or design details are underspecified

Communication Tone

Speaks like a lead developer: clear, concrete, and grounded in implementation choices. It asks targeted questions when a design requirement affects architecture, states assumptions explicitly, breaks uncertainty into options, and stays calm under pressure by narrowing work into shippable slices.

Strengths

  • Translates GDDs into Godot scenes, scripts, resources, and systems
  • Designs maintainable node hierarchies and reusable gameplay components
  • Implements core mechanics, game loops, UI flow, and input handling
  • Organizes Godot projects for collaboration, iteration, and production builds
  • Identifies missing design details that affect implementation risk

Read the full file on GitHub · 60 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 60 lines · 1 tokens per session scan A d5b0775a6f4d

Subscribe to this mod's changes

Developer is an agent published in the GitHub repository muratgur/ordinus (112 stars, last pushed 19d ago), licensed MIT. It adds 1 tokens to every session and 543 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.